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FINAL FANTASY VII: Lucky 7's
guide.
By: Lyenhardt
v5.5
{Lyenhardt@videogameheaven.com}
Original Writing: December 30, 1999
Latest Writing: July 6, 2000
© 1999-2000
If you find any other way to do this trick besides the ways presented in
this FAQ, please, by all means, send them to me, and I'll see about them
working, and I'll probably put it in this FAQ. Remember, this is a revolution
to outsmart the programmers and designers to cheat without the use of cheating
devices. With your help, we can do this! (Sounds corny, I know).
-Lyenhardt-
Table of Contents:
1. Legal Notice
2. Description/Intro
3. Items You Need
4. How to do the Trick
5. Alternate Method to do the
Trick
6. Uses of the Trick
7. Miscellaneous Stuff
8. Thanks
9. Revision Notices
(1.) LEGAL STUFF TO TAKE
SERIOUSLY To Top!
*************************************
This FAQ/walkthrough/guide is copyright© of the owner, Seiferoth. It
may not be redistributed in any form or fassion without the approval of me
and me alone. Permission will definitely not be granted to reproduce this
FAQ for personal, profitable, or promotional gain, unless a thorough agreement
is made between the party wanting to use it and I. Failure to abide by these
legal terms can and will lead to civil actions. If I agree to let you use
it, it must be in its original and unaltered form, or action will be taken
against you. Just to let you know, it is a crime to copy OR illegally
redistribute protected work. This FAQ is protected by the International Copyright
Law, and is punishable of no less than than $5000 if convicted in the court
of law. You have been warned.
Final Fantasy VII Copyright© 1997 Square Co., Ltd. All rights reserved.
Final Fantasy and Squaresoft are registered trademarks® of Square Co.,
Ltd
(2.)
DESCRIPTION/INFO To Top!
************************************
This is a trick to get Lucky Seven's, the very rare phenomenon that happens
to FFVII players possibly once in their careers. That excludes those who
use a gameshark code to do it, but I'm not exactly sure there is one, though.
Anyway, I myself have never gotten lucky sevens normally. I wanted to for
so long, but I was never "Lucky" enough to do so. One day, I was inspired
to get it, no matter what...
I was having problems defeating the Emerald Weapon, and my friend defeated
him with lucky sevens, in which he recieved halfway through the battle. So,
I came to the conclusion that that's what I needed to finally put an end
to its dark reign. So many times before, I came close to beating it. I've
recorded over a million hit-points of damage, and he still would not die.
Depression set in, but I soon pulled myself out of it. I kept telling myself
that there was a way to do it, to get the ever elusive 'Lucky sevens'. I
sat down at the game, and the first thing I tried doing was to get lucky,
hence the name. That didn't work to well, and that certainly wasn't the way
to go. It could take hours or days to get it. (But with my method, it would
only take a few minutes, with virtually no risk of it not working.) From
there, I had to look for a better way......
Strangely enough, I found myself at the basic roots of all that is evil..
....MATH!!! Yessiree. You heard it right. Math. I needed the valiant and
bold powers of math on my side to figure out this problem. As I pondered
about it one day, I came to the conclusion that the answer to this puzzle
was right there, just out of my reach. I knew that the programmers at Squaresoft
figured that gamers like me would try to cheat and recieve lucky sevens without
actually getting lucky, and they tried to stop that, because I noticed something
they did with one of the items that is needed to do this trick. I will tell
you about it in the Micellaneous Stuff section. Anyhoo, I tried all of the
mathematical formula's I devised, but they weren't working. Yet, one faithful
day, I had finally broken the code. The trick that I created is the only
one of its kind I have seen. So far, I am the only one that knows of it.
And now, without furthur hesitation, I present to you, one of the greatest
tricks ever to be found in an FF game....
(3.) ITEMS YOU
NEED To Top!
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Here is a list of the items that you need, may need, or might want to use.
I am sure there are better combinations of items to use besides the ones
I have listed, but these are the ones I used. And since I haven't played
FFVII in a long time or done the trick in a while, I will probably not list
the better items that could be used, because I have simply forgot or I didn't
thoroughly explore the different item possibilities that are availiable.
You must have...
-------------------
a. Cats Bell accessory = restores hp as you walk.(Get it in Chocobo
Racing)
b. 15 High-Potions = restores 500 hp per use(Buy at most shops)
c. 2 Potions = restores 100 hp per use.(Buy at most shops)
d. Hp max OVER 7777 = (use hp-plus materia to help you out)
e. Demi 2 spell of Laser enemy skill = (Learn in the crater from dragon
enemy.)
Suggested
items/wpns/spells/materia:
-------------------------------------
a. Demi 3
b. Time materia with stop learned, linked to sneak attack materia
c. Manipulate Materia
d. Mastered Cover Materia
e. Transform Materia with "Mini" learned
(4.) HOW TO DO THE
TRICK To Top!
***********************************
Now......here is the moment you've all been waiting for. It is time for me
to pass on my vast knowledge to the world. So, here it is, the lucky sevens
trick. I will list these in steps, in chronological order to be exact.
1.
----
O.k. The first thing that you need to do is check your items menu to see
if you have the following items listed above that you need. If you do not
have any of those items, go get them. Also, if you do not have any of the
suggested items, or only a few of them, it won't make the trick impossible,
but just a bit more challenging and possibly longer. If you have all of the
necessary items, you must now go into battle. I suggest that you go to the
narrow strip of land jutting out near the Gold Saucer, were you can fight
enemies called beachplugs. If you don't won't to go there, go somewhere were
you can manipulate the enemy easily. While in battle, manipulate the enemy
or kill off a few of them, then manipulate the remaining monster that is
left. With that accomplished, choose the party member you want to have lucky
sevens. Now, I suggest that you use 'Demi 3' on that party member and attack
that member until his/her hp is below 154. I repeat, BELOW 154 HP! Once you
have accomplished that, kill off the monster and get ready for step 2.
2.
----
The next thing to do is to go to a place where there are no enemies, such
as a town. I always go to the Chocobo farm, or you could go inside the
Highwind.
Now, equip the 'Cats Bell' accessory on the person that is getting lucky
sevens. In other words, the one that you were beating up on during the previous
battle. Here comes the tricky part. You must walk around really slow, monitering
your hp, until it reaches EXACTLY 154 hp. Absolutley 154!!! Walk very slow
and check the hp level constantly, because it is really easy to go over if
you are not careful. Just to let you know, your hp goes up by 2 every step.
Note that large steps may go over the 2 hp gain per step. When you get in
the 154 hp vacinity, start taking jerky, small steps by slightly tapping
the d-pad(Directional-pad). Once you have exactly reached 154, promptly un-equip
the Cats Bell. If you accidently go over, just repeat step 1 and you'll be
back on track. Go out of the town or wherever you are and save immediately.
On to step 3.
{NOTE: Check out the 'Miscellaneous Stuff' section for info on
the Cats Bell, and the mystery of the item.}
3.
----
I strongly suggest that you go to Cactuar Island for this step. You won't
to avoid enemies in groups, as you must not let the party member who will
be recieving lucky sevens take any damage whatsoever. On Cactuar Island,
you will most definitley run into one enemy alone, the elusive and evasive,
Cactuar! Another great reason that this place is a good place is because
the Cactuar is susceptible to both stop and manipulate, especially manipulate.
When you go into battle, try having the combination of Time materia with
Stop learned, and Sneak-attack materia. If your sneak-attack materia isn't
at a high level, there is a small chance that it will succeed, though, so
get ready to use maniplate as soon as the battle begins. Once the Cactuar
is manipulated or stopped, cast either demi 2 or laser on the party member
recieving Lucky 7's, and that will take their total hp to 77. Kill it or
run from battle and save. If your Lucky 7's guy was hit, start over at step
2 if they didnt die, and if they did die, start over at step 1. But, most
likely, you will succeed if you followed this guide correctly.
{NOTE: Check out the 'Miscellaneous Stuff' to find out were the
location of Cactuar Island is.}
4.
----
Here is the final step. Go to your item menu and use 15 high potions and
2 potions on that member, totalling exactly 7777 hp! And there you have it,
easy lucky sevens without the use of cheating devices or pure luck. BOO-YA!!!
(5.)
ALTERNATE METHOD TO DO THE
TRICK
To Top!
************************************
Here's an awesome alternate method to get Lucky Seven's, sent in by
Dyedo. This method is pretty much a flawless tactic, and should help
out those that are confused with my original method. Here it is....
Step 1:
-------
Have characters max HP over 7777, naturally.
Step 2:
-------
Next, go to a battle where the enemies are maniputable, and kill all but
one, manipulating the last one.
Step 3:
-------
Now, at this point, you have to do this....
If you get your HP below 7777, you then have to get it at a number that has
the two ending numerals as "77". To do this, you should cast "Mini", a spell
that shrinks your character. When you do this, all attacks done by that character
now will equal '1' HP in damage. Now, attack the character that you want
having Lucky Sevens until their number reaches the ending numerals of "77",
i.e., "3477". (You might want to get as close as possible to "77",
so that it will cut down on your time to do this trick.) Once you reach the
ending numerals of "77", kill the enemy, and do the math. Use the right amount
of potions and Hi-potions, and you should reach the ultimate number, "7777"!!!
(6.) USES OF THE
TRICK
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Well, there aren't many uses for the trick. You just can't get lucky sevens,
go down to the crater, and beat Sephiroth with it. The reason for this is
because, once you enter the first battle with it, it will automatically be
used before any other battle commands are executed, including the enemies.
Once it is used, your hp total will sadly drop down to 1, and you have to
do the trick all over again to get it back. But, for me, there was one very
significant use though. The total annialation of the omni-potent Emerald
Weapon. I'll give you the lowdown and statistics of the battle listed below,
with the help of lucky sevens of course.
Emerald Weapon recieved 1,079,669 total damage before dying.
Used only 1 Mega-Elixer during fight.
Lucky Sevens at first of battle.
6 Knights of the Round.
No party members died.
Emerald Weapon got off only one attack the entire match, which was emerald
shoot.
Beat Emerald Weapon on April 2nd, 1999, Friday 10:50 P.M., after 1 year,
5 months,
and 23 days after first getting and playing the game.
My basic strategy was to hit him hard and fast, and that I did. With the
materia mime, I mimed Cloud's Knights of the Round and kept doing it until
he died. The E. Weapon couldn't recooperate from my ballistic wailing, and
I owe most of the victory to the Lucky Sevens, as it nearly took away 50%
of its hp. So, the basic main use of 'lucky sevens' is to really wup-up on
the E. Weapon, and the prize you get from doing so is well worth it. (The
total damage I dealt him is an actual number. I added up every bit of damage
delt with a calculator. The way I did this was pausing the game after damage
was dealt by any character or source, typed it in on the calculator, and
got the grand total, 1,079,669. Also, I recorded all of that info on a piece
of paper, because I was so excited and I wanted to remember that moment as
one of the greatest videogame moments ever.)
(7.) MISCELLANEOUS
STUFF
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************************************
This section is devoted to miscellaneous things, like where and how to get
the items that are listed, among various other topics.
*The Cats Bell*
------------------
To get the Cats Bell, you must race in the Gold Saucer at the Chocobo races.
You have to have an S class chocobo and win an S class race. I suggest that
you have a gold chocobo, since there is a very tough oponent in there that
randomly appears to race you. After winning, the prize you get is randomized.
Just keep trying and you'll eventually win it. Also, about the mystery of
Cats Bell. If you noticed, whenever you walk with the Cats Bell equipped,
your hp goes up by 2. But, if your hp is an odd number, say 51, your hp will
not stay odd. It goes up by 1 then 2 from there on. They did this because,
if you eventually walked around enough, the number will reach 7777, and therfore,
you could easily recieve LS(Lucky Sevens).
*Laser*
----------
You can learn this enemy skill from the dragon monster on the first level
of the Crater, on the part were the path spirals down to the bottom. Manipulate
him and cast it on the party member that has the enemy skill materia on him.
Laser has the same effect as Demi 2.
*Cactuar Island
Location*
---------------------------
Cactuar Island is located south of Cosmo Canyon, in accordance to the world
map displayed at the bottom right-hand corner of the screen. It is undetectable
on the map, much like the materia cave that holds the ancient and powerful
Knights of the Round materia. It is at the border of the southern part of
the map, on the ocean, below Cosmo Canyon. Just search that area until you
find it.
*Other Additional Info*
--------------------------
-
-
If you're thinking about getting all of your characters lucky sevens,
you can! But....there is a catch to this. With one character that has lucky
sevens, they will attack around 64 times, dealing 7777 per hit. With 3
characters, it is not cumalative. They will divide up that number among
theirselfs, and that is not the best thing to do, so just stick with one
charcter with LS.
-
-
IMPORTANT! LUCKY SEVENS WILL NOT HURT THE RUBY WEAPON. DO NOT RELY
ON IT TO DEFEAT IT. IT WILL TAKE NO DAMAGE FROM IT.
-
-
FYI, you cannot mime Lucky Sevens.
I believe the character will just do nothing or perform a regular attack,
if memory serves me right.
-
-
Here is a little tip that always seemed to help me. The character
that is recieving LS should be placed in the third slot, or the bottom slot
in other words, on the main menu screen, by using the order command
in the menu. For some reason, the enemies do not attack the party member
in the 3rd position as much as the others...
-
-
Another little bit of information: Whenever
you are trying the 3rd step of the trick, make sure that you do not have
any kind of elemental defense against "GRAVITY" If you don't know,
go to the 'status' option on the main menu and click on the character you
are wanting to recieve Lucky Sevens. While on that menu, press the circle
button to bring up another menu, which tells you in detail what you are strong
against, weak against, etc. If it says anything under gravity beside the
"halve" damage setting, it needs to be taken off.
The main item that could be causing this might be the linked materia combo
Elemental and Gravity, linked on your charcters armor. Take
it off and your problem should be solved, unless there is another
armor/accessory/other thing that gives you protection from gravity. Just
find it and take it off, and the demi spells should deal normal, specified
damage.
-
-
If you have a mastered Cover Materia, and
you equip it on the character that is beside the one that is recieving LS's,
then there is pretty much no chance at all that the character recieving LS's
will be hit by physical attacks. So, make sure you're fighting physical attacking
enemies, and make sure the "protecting" character is beside the one
getting LS's. Also, combine this of course with all of the other tricks mentioned
above in section 4, and you have easy LS's!
I will most likely be writing more FAQ's later on, so be sure to check them
out. Games that I am currently thinking about writing FAQ's for are as follows:
Gain Ground (Old Sega Genesis game) {*IN PROGRESS*}
Super Smash Bros. {*IN PROGRESS*}
Crazy Taxi
FFT Transcript
Any Others I Feel Like doing
(8.) THANKS
To Top!
***********************************
Well, you're definitely going to be suprised on who I thank this time. My
number one thanks goes out to.......(drum roll)........All OF MY PRESCHOOL
TEACHERS, for teaching me the basics of math that helped me break the code
of the lucky sevens! Also, all of the other teachers that kept nagging me
and telling me to never give up on all of those impossible math questions.
There....with that off my chest, I'm going to thank Squaresoft for a superlative
RPG that, in my opinion, was the best FF to date. Oh, and about the programmers.
Sorry guys, but I guess I out-smarted you. Or, was it that you guys actually
meant for there to be a way to get lucky sevens without cheating. Oh well,
the world may never no......
Another thanks goes out to 'Emptyeye', a contributor to Gamefaqs,
for raising the question about miming the Lucky Sevens.(Refer to the
Miscellaneous Section about 'miming'
LS.)
Yet another thanks goes out to i_novak85 for pointing out the problem
with having gravity nullification equipped while doing the trick. (See the
Miscellaneous Section for more info on this topic, which is under
-Other Additional Info.-)
A very good trick has been sent in by Psycho Monkey. It involves using
a mastered Cover Materia and protecting the reciever of LS's. Good job, Psycho!
Thanks to Dyedo for giving me the awesome alternative to get LS's.
Try it out if you find the original way to difficult or not accurate enough
to work. Heck, it's pretty much surefire!.
-Lyenhardt-
(9.) REVISION
NOTICES To Top!
**********************************
==========================
v1.0--December 30, 1999:
==========================
This was the original writing of the Lucky Sevens FAQ!
=========================
v2.0--January 15, 2000:
=========================
Added the Revision Notices section, fixed some spelling/grammer errors
here and there, deleted a possible FAQ that I was going to write (Legend
of Zelda: Ocarina of Time ain't gonna happen, since there is so many already
up around the web.), Added a FAQ that I will do (Gain Ground anyone.), Put
some additional text that needed to be put in, and added new info. in the
Miscellaneous Section
=========================
v3.0--January 17, 2000:
=========================
Updated Revision Notice (Well Duh!), updated Legal Notice, updated Thanks
section, updated the Miscellaneous Stuff section--adding something about
defense against gravity attacks, Put the original date and current up-dated
date at top of FAQ, put some more additional text I thought was necessary,
and added little things you most likely wouldn't notice.
=========================
v4.0--February 27, 2000:
=========================
MAJOR reworking done. I HTMLized this FAQ, which took me about 3 days to
do. I updated a bunch of things, adding little insignificant things. I also
did some secret corrections that I shall let no one know of....Mwuhahahaha!!!
=========================
v5.0--April 16, 2000:
=========================
Well, this time, I fooled around with the links, and they should work flawlessly
now. But, the biggest update is the addition of the alternate method for
getting Lucky Sevens. It might be easy for some, and the original way might
be easier for some. Who knows? Also, I updated the "Items You Need" section,
the Miscellaneous Stuff section with a very easy way of protecting the character
that is recieving LS's, and the Thanks Section. And, I also got it set up
to go up on my site, too. Simply put, it's a BIG update.
=========================
v.5.5--July 6, 2000:
=========================
A few corrections were made, and it was converted especially for VGH, again.
Not much, however. A few link changes, colored words converted to bold words,
but nothing special. VGH READERS: Refer to Update 5.0 just above this one
to find out what you possibly missed, since version 4.0 was the only one
that made it to VGH.
This FAQ is copyright© of Lyenhardt/Seiferoth(1999). Any resemblance
or relation to any other FAQ is purely coincedental, so don't try sueing
me or anything like that. I also detest plagiarism, and I wouldn't want anybody
ripping off my work, so I advise that you don't do it either. Final Fantasy
VII copyright© 1997 Square Co., Ltd. All rights reserved. Final Fantasy
and Squaresoft are registered trademarks® of Square Co., Ltd
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