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Final
Fantasy: The Spirits Within
Written
By: Joe Rolfe
While in
practically every other situation, PSGF would normally stray
away from writing anything remotely close to videogames and
Hollywood in the same sentence. After all, with the history of
the Street Fighter, Mario Bros. and Double Dragon movies,
respectively, what editor in their right mind would want to
divulge even the slightest into a link between flicks and
gaming? However, there does seem to be hope on the horizon.
Yes, fellow gamers, an upcoming game-to-movie translation
could possibly be good - no, wait - great, despite the track
chronicles of the past. And that movie, my friends, actually
doesn't come from a "real" Hollywood production, but
instead by a game company itself. Welcome to Final Fantasy:
The Spirits Within.

While the
movie isn't directly linked to Sony, the PSOne or PlayStation
2 in any way (unless a game is in the works, which is
possible), SquareSoft is still an exclusive Sony developer
(for the time being, that is). Directed by famed Final Fantasy
designer, Hironobu Sakaguchi, The Spirits Within (FFSW) is
being developed internally by the aptly named Honolulu-based
crew, Square Productions. Despite FFSW not being a play or
extension off any of the nine Final Fantasy videogames (though
a SquareSoft product without legendary icons Biggs and Wedge
seems awfully odd), do not expect The Spirits Within to divert
immensely from the popular RPG series themes. But, as the
description implies, the big screen adaptation looks to center
itself around the futuristic subjects of Final Fantasy VII,
rather than the medieval, swords-and-magic identities of the
latter of the series. The official narration is as follows:
"Set
on Earth in the year 2065, destruction and confusion surround
us. Cities are deserted, the population is decimated, and the
precious few humans who remain must find a way to survive. In
this world, we face death as we part with our loved ones. We
begin to question what "life" and "love"
is, and what is the philosophical definition of the
"heart." After all in this world, science has
analyzed life and death, expressing life as a form of energy.
Beyond the riveting battle scenes, Final Fantasy will take you
on a journey of personal discovery into both the real and
fantasy worlds, drawing you deep into its characterizations
and themes: love, friendship, dreams, adventure, life and
death."
Seems
pretty cool so far, huh? Well, not only does the premise seem
obviously kick ass, but Square has also hired an all-star
lineup of actors to do the voice-overs for the main
characters. They include:
· Ming
Na (Joy Luck Club, Mulan) - appears as Aki
· Alec Baldwin (Notting
Hill, Mercury Rising) - appears as Grey
· James Woods (Any Given
Sunday, The General's Daughter) - appears as General
Hein
· Donald Sutherland
(Instinct, A Time To Kill, M*A*S*H) - appears as Doctor
Sid
· Ving Rhames (Con Air,
Pulp Fiction, Mission: Impossible I&II) - appears as
Ryan
· Steve Buscemi (Big
Daddy, Armageddon, Fargo) - appears as Neil
· Peri Gilpen (Fraiser,
Hercules, The Lionhearts) - appears as Jane
Even if
the interesting plot line or grand list of vocalists doesn't
entice you, then possibly, beyond all else, the CGI does.
Short for Computer Graphic Imagery, Final Fantasy: The Spirits
Within will show off what the next-generation of computer
workstations can produce. For you Final Fantasy pundits who
don't have a grasp on the gaming lingo, try to remember any of
the cut-scenes in the recent PlayStation FF games, such as the
memorable Aries death scene in FFVII or the epic sword
fighting cinema in the beginning of FVIII. Those are both CGI
composed, although the aesthetic quality found in FFSW will
make the PlayStation cinematics look like they're running off
a Super Nintendo. Never before has Hollywood witnessed such an
awe-inspiring step in computer-animated films. While Toy Story
I&II and A Bug's Life all had fantastically designed
characters and environments, the surreal amount of detail and
clarity found in The Spirits Within is simply uncontested.

"When
this started Toy Story was already out, A Bug's Life and
Dinosaur were on the horizon. Looking ahead, I wanted to make
a difference with something that would be fresh in three
years. To do that, I had to do what was considered the most
difficult: realistic human characters," says director
Hironobu Sakaguchi, as seen in a MSNBC interview. Indeed, the
movie has been in production for four years, but even the most
jaded critics would swear that The Spirits Within still looks
like the technology it exploits wouldn't be around until four
years from now. Utilizing new skin and flesh texture
advancements in animation, Square's epic film will combine
videogame-termed motion capture with recent computer drawing
physics to create a visual punch that should leave most, if
not all, movie goers breathless from start to finish of the
film. Just download the trailer and witness the near-photo
realistic animation of a close up eye blinking. You'd be hard
pressed to believe that it's not an actual human before the
camera flicking their eyelids.
Even if
Final Fantasy: The Spirits Within actually bombs (read: not
likely), the movie will nevertheless be regarded as a
monumental step in not only computer-generated movies, but for
critics to realize the underlying artistic format that only
videogames represent and in turn bring to the Hollywood table.
Whatever the outcome of the film, Hironobu Sakaguchi and his
team of designers should all be applauded for their effort in
representing the writing and producing ability that the game
industry contains and will hopefully be capitalized on in the
future. It may have to fight off other big-name summer flicks
such as Jurassic Park III, but this writer hardly doubts
Sakaguchi's epic should have little problem in making a huge
wave that should rock the mentalities of the public and
critics alike.
Note:
Final Fantasy: The Spirits Within is produced by Columbia
Pictures and is set to be released July 13th, 2001.
Trailers:
56k
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Posted:
2-5-01
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