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The Other 25:
The
OTHER Games I’m Looking Forward to...
Written
By:
J. Michael Neal
Part Four
We’re reaching the
end of the alphabet, my friends. Only two more installments to go.
Let’s see what treasures we can further unearth with Part Four of
our feature…
Okami

Why I’m Excited:
The same team that did Viewtiful Joe makes it. Seriously, do
I need to say anymore? Any announcement those guys make will
automatically perk my attention. Aside from that, I know very little
about this one. I know it’s about restoring color to a black and
white world (no… literally), looks gorgeous with it’s hand-painted,
ink and water color style, and has what looks like some fast-paced
combat. Oh yeah, and you play as some wolf-god. What more do I need
to know? Get me my pre-order slip NOW…
Why It May Go
Unnoticed: Okami will probably suffer from a similar fate
as Killer 7, i.e. being too original for it’s own good.
Frankly, it just looks too wonderful to be any kind of a
unit-pusher. Meanwhile the Getaway manages to become a
Greatest Hit. Justice, where are you?!
Systems:
PS2.
Otogi
2: Immortal Warriors

Why I’m Excited:
The first Otogi managed to overcome fairly monotonous
gameplay with slick design, beautiful visuals, haunting audio, and a
surprising amount of replayability. Immortal Warriors will,
hopefully, build off everything that made the first game worth
owning while addressing the weaker areas that needed improvement. It
will offer six playable characters, each with their own set of
abilities, attacks, and spells, improved visuals, flashier effects,
grander environment destruction, expanded RPG elements, and the
original Otogi (well, let’s keep our fingers crossed that
this Japanese bonus makes it Stateside). I know I can’t wait.
Why It May Go
Unnoticed: Like so many of the games on this list, if its
predecessor went unnoticed, there’s a good chance the sequel will go
unnoticed as well. Although Otogi quickly became a cult
classic among Xbox owners and Sega fans, it never really caught on
with the mainstream, which had already been burned by its shallow
and frustrating spiritual progenitor,
Shinobi. Although Otogi was more of a realization of
what Shinobi could have been, its lack of depth and
“style-over-substance” presentation pushed many potential buyers
away, and even a wave of positive reviews couldn’t do much to
promote the game. Hopefully the same won’t happen when Otogi 2’s
released this October.
System:
Xbox.
Phantom Brave (just released!)

Why I’m Excited:
“Nippon Ichi”. To many of you, this name probably means nothing. To
fans of turn-based tactical console RPGs, you’ve probably soiled
your shorts already. Nippon Ichi are the developers behind the
amazing PS2 insto-classics La Pucelle: Tactics and
Disgaea: Hour of Darkness. Featuring off-the-wall stories,
wacky characters, and some of the deepest, most rewarding, most
replayable tactical gameplay to ever grace the console world, La
Pucelle and Disgaea proved that sprites aren’t dead,
they’re just waiting for someone to do them right. Phantom Brave
looks set to out play them all, bringing deeper gameplay, wackier
characters, an even more insane story, and wall-to-wall cameos to
the table. I don’t know about you, but I’m gonna be all over this
one like stank on a monkey.
Why It May Go
Unnoticed: If you are a fan of Nippon Ichi’s previous work, I’m
sure this one is already well on your radar. Too bad there aren’t
that many people out there that consider themselves “Nippon Ichi
fans”. Disgaea is becoming increasingly more difficult to
find, new, used, or otherwise, and La Pucelle will surely
follow suit, but this seems as equally due to “RPG collectors”
hording copies to sell on eBay for a pretty penny five or six years
down the road as it does people actually buying and enjoying these
games. Phantom Brave will eventually become just as sought
after, but this probably won’t happen in its time. My advice? Buy
two copies when the game comes out – one to play and enjoy, and one
to sell at a profit a few years down the road. That’s what I’ve been
doing so far, and it’s worked out great.
Systems:
PS2.
The
Punisher

Why I’m Excited:
“A licensed game? How did that get here?” No, I have not lost my
mind. The Punisher actually looks pretty damned good! No.
Really. Ok, first of all, Volition (Red
Faction, FreeSpace) is a pretty solid developer. They
can definitely pull off a solid shooter. Second, Jimmy Palmiotti and
Garth Ennis (Mr. Preacher himself!) penned the game’s story,
and Palmiotti worked hand-in-hand with the developers to craft
everything else. Levels, enemies, dialogue, feel – it should all be
right on target thanks to this wise decision on the part of
Volition, making this as close to seeing Frank Castle jump off the
page as you’re going to get for a long, long time. Third, and most
importantly, it looks like a satisfyingly gore-rrific shooter, and
that’s before you factor in the wickedly sick “Interrogation mode”
in! Shoving guys’ faces in deep fryers? Chucking dudes into
wood-chippers?! Drowning mofos in piranha tanks!?! If those don’t
get your attention, I don’t know what will…
Why It May Go
Unnoticed: Let’s see, it’s by Volition, from THQ, based off a
comic movie that sucked, and will probably be a bit on the shallow
side. I’m sure it will get a relatively indifferent reception.
Hopefully, the success and general awesomeness of Spider-Man 2
will make the public a little more receptive to the idea of a good
comic book movie game.
Systems:
Xbox, PS2.
Rise
of Kasai
Why I’m Excited:
My prayers have been answered! I picked up
The Mark of Kri for $9.99 at Best Buy months and months and
months ago. I thought I was just getting a good deal, little did I
know I was also getting one of the most memorable PS2 games I have
ever had the fortune to play. The Mark of Kri is a brilliant
game. It’s the kind of game that showcases why interactive
entertainment is the next frontier of storytelling. It’s like a film
but better; it’s like a cartoon but better; it’s like a comic but
better – it has an absolutely one of a kind art style, a wonder
setting, charismatic characters, a stunning story, and gameplay that
transcends genres. Sure, it had areas that could have used
improvements, but as it stood, it was one of the best surprises the
PS2 had to offer. All hope for a follow-up seemed lost, however, as
Sony appeared to have turned its back on the potential franchise in
the wake of poor sales. That was until this year’s E3, in which all
us Kri fans dropped a collective load as a prequel/sequel to
the game, entitled The Rise of Kasai, was quietly unveiled.
What do I know about this game? Admittedly, very little, but I know
enough. It’s a sequel to one of my favorite PS2 games of all times,
it’s coming out soon, color me pre-ordered.
Why It May Go
Unnoticed: If at 10 bucks, The Mark of Kri could barely
sell enough copies to make Sony feel it deserved a sequel, I’m sure
at whatever this game’s MSRP, it will end up increasing the pile of
Great Games No One Played. Tisk-tisk-tisk.
Systems:
PS2.
<-- Part Three |
Part Five -->
Posted:
9-4-04 |