Mailbag!
December 19th,
2002
Got a
question? Got a comment? Got a concern? Got a beef? Be
heard.
It seems like
the Play-Pak isn’t all its cracked up to be…
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Q: I ordered a
Play-Pak from Division-1 over a month ago and have yet to receive
it. Any idea what the deal is? Did they go under? How did you get
your hands on one? They phone number they have on their website is
for another business entirely, they've never heard of Division-1
or the Play-Pak. I ordered on October 11th, just got my bank
statement showing they charged me for it November 14th... None of
the email address they have listed work, it all gets
returned...
I was hoping
maybe you could shed some light on the subject. I want one
SOOOOOOOO bad. I wouldn't mind the delays but to not even be able
to contact anyone at division-1 is making me queasy. If you as a
reviewer cant contact them, or shed any light on the subject,
speaking for any interested gamer, you should post something about
my troubles (and possibly others) on your review.
A: Jared
responds: Division-1 sent us the Play-Pak to review a month or two
before it actually shipped in early 2001. I can assure you
that it was, at least at one point, a legitimate product as I
still have it sitting here in my closet.
As you can see
on our review
page, we've already heard several complaints regarding orders
placed but never fulfilled and as a result we DID post a
warning message on our review. I don't know how you could
miss it really.
Once again, I
urge everyone to ONLY purchase this product from a retail
store. I doubt you'll find one though, since it appears that
very few (if any) actually made it to market before the company
folded.
Does that mean
mine'll be worth millions one day? *grin*
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Q: I have been
recently thinking of buying contra for PS2 but I don’t know if
the game is hard or challenging enough and I haven’t got around
to renting it yet. Is it worth buying?
A: In a word,
Contra: Shattered Solider is one of the hardest games ever made.
To beat the game as it was intended - no cheats, no codes, three
lives, three continues, straight through, would take an act of
God. I don’t know how much lasting appeal it would have as a
single player game, but on two players its some of the most fun
you’ll have since…Contra on the NES. Anyone who use to pump
their milk money in those quarter munchers of yore should really
give this game a look.
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Q: I could use
some help in my progress in the game Red Faction II. I have
made it to the room where you turn off the force field around the
robot and then climb inside. I go through all doors that
will open. I reach the room with all the stairs to
climb. I exit the robot and climb the stairs to the
top. I try to destroy the generator on the top level to no
avail. I go into the room with all the bookshelves to enter
the door inside but it will not open. I feel like I've
missed something because when I rented the game I got onto an
elevator with the robot and went down to another level. Can
you help me out?
A: Well, first
you should note that a bug in the game causes problems on this
level. It makes some doors stay closed even when you are standing
in front of them, so if you try to go into a room, but the door
won’t open, back up, then try again. Also note that everything
must be dead before you can continue past blowing up the
generator. Make sure you’ve sent everything to the gaming
afterlife before trying to blow up the generator with a satchel.
After you’ve done killed everything and blown up the generator
you should go back down the stairs and take the door on your
right. It’s only a few more steps to the end of the level after
that.
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