Gotham Announces Desert Storm II
Gotham Games, a wholly owned subsidiary of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today
that it will release Conflict: Desert Storm II - Back to BaghdadT
for the PlayStation®2 computer entertainment system, the Xbox® video
game system from Microsoft, and PC this fall. The game follows up on
the successful title Conflict: Desert Storm, one of Blockbuster's®
top-10 rental titles of 2002. Conflict: Desert Storm II captures
all of the intense, third-person squad-based action of the original
and builds on it as players command US Delta Forces or British SAS
over the sands of Iraq to crush what remains of Saddam's evil
"Conflict: Desert Storm II takes the squad-based realism of the
first title and improves on it dramatically at every level of play,"
said Jamie Leece, president of Gotham Games. "From the sharper
graphics to the more intuitive controls and enhanced AI, this title
is sure to be a blast for fans of action and combat games."
Based on events of the 1991 Gulf War, Conflict:
Desert Storm II challenges gamers with a multitude of intense,
expansive missions that offer greater levels of atmosphere, realism
and tactical tasks than its predecessor. Facing intelligent
opponents that react to players' movements with strategic
countermeasures, Conflict: Desert Storm II presents some of the most
advanced combat AI seen to date. Gamers select from a squad of U.S.
Delta Force or British SAS soldiers comprised of four distinct unit
types: Team Leader, Combat Engineer, Sniper and Heavy Weapons
Specialist, each with unique skills and authentic arsenals.
In order to present the most realistic depiction of the intense
ground war in Iraq, Gotham Games has brought back Cameron Spence as
technical consultant, a former high-ranking British SAS officer who
served in the 1991 Gulf War. Cameron's expertise was tapped even
further, giving the developers even more insight into desert
warfare. An incredible number of authentic weapons, equipment and
Gulf War-era vehicles are included to add an amazing level of
realism and detail. Each highly intricate campaign will require
players to coordinate the unique skills and weapons of each team
member, to strategically combat a variety of scenarios and enemy
forces. Additional advances include a new weapon-specific targeting
system, dynamic lighting, environmental effects, and deformable
terrain among others.