|
R-Type Final Ships
February 3, 2004
Eidos plc (NASDAQ: EIDSY), one of the world's
largest leading publishers and developers of entertainment software,
today announced that it shipped R-TYPE FINAL, under its Fresh Games
label, to stores across North America for the PlayStation®2 computer
entertainment system. Developed by IREM Software, R-TYPE FINAL is
the last installment of the classic R-TYPE series that originally
hit arcades in 1987.
"The R-TYPE franchise has a legendary reputation and an
entertainment value that we expect to surpass with R-TYPE FINAL,"
said Tom Marx, producer at Eidos. "With the goal to create a classic
shooter experience and up the ante to a new level of gameplay,
R-TYPE FINAL truly lives up to being one of the greatest all time
classic shooters in gaming history."
R-TYPE FINAL takes players into the future where the galaxy is under
attack from evil biological weapons gone awry, called the Bydo. The
Bydo is taking control of life forms in the galaxy to wipe out human
kind. The fate of the universe is counting on the player to defeat
these creatures of ecological destruction.
A new feature in the R-TYPE shooter series, R-TYPE FINAL allows
players to customize their ships with over one hundred unique body
styles and weapons features. Ultimately, the player will learn how
to use these design elements to create the best fighting machine to
destroy their enemies.
R-TYPE FINAL also includes numerous gameplay modes to select from
beyond the initial Shooting Mode. The AI vs. mode allows the player
to pre-design and program a ship and send it into battle against the
game's AI. The Score Attack mode stores gameplay stats so the player
can go back to a stage and beat the original scores. Whichever mode
is chosen, R-TYPE FINAL's environments are the most colorful, and
fantastic of the series as a whole. And with the most ships and
gameplay modes of the series, R-TYPE FINAL truly delivers to the
player the richest experience of the R-TYPE franchise.
R-TYPE FINAL is available on retail shelves February 4, 2004 under
the Fresh Games label.
Reported
By: Jared Black
|
|
|
 |