| Amplitude |
| Preview
By: Josh
Fishburn |
| Developer: |
Harmonix |
| Publisher: |
Sony |
| Genre: |
Music |
| Est.
Release: |
March
24, 2003 |
| Posted: |
3-11-03 |
For those
of you who have played its prequel, Frequency, this one
is a no-brainer. For others, here is a great opportunity to
tune in to one of the best music games out there. I’m
referring to Frequency of course, but I expect the same
attention to detail come Amplitude’s release, which is
currently slated for March 24th.

Like Frequency,
Amplitude features over 25 levels of music from a mix
of electronica, rock, and hip-hop artists. This time around,
the focus seems a little bit more on rock than it was in
Frequency, with songs from more high profile artists like
P.O.D. (remixed by the Crystal Method), blink-182, Garbage,
Weezer, and David Bowie. When playing the first game, the
music all had a sort of techno sound to it. Featuring more
popular music should hopefully make Amplitude stand out to the
gaming population.
Aside from
the new music, there are also other notable changes in
Amplitude. The interface, while fundamentally the same, has
gotten a facelift. Instead of the activator that you
controlled in Frequency, the object you control has been
upgraded to resemble a ship or a futuristic car. Actually, it
sort of resembles the yellow ships flown in Star Wars Episode
1. It also appears that you are no longer flying through a
tunnel, but are playing on a more flat board. Switching
between tracks still works the same way though. Hitting the
appropriate buttons as the blue gems pass will complete the
tracks that eventually form the song. Also like Frequency,
there are powerups tied to some of the tracks. In addition to
the Auto-catcher (automatically catch a track) and multiplier
(multiplies your score) there is now a slow-motion powerup
that slows the music down and makes it easier to pick up the
more difficult tracks.
Along with
these gameplay changes Harmonix has beefed up the online mode
from Frequency, giving Frequency fans a lot to
be excited about. First and foremost, there is now a ranking
system, allowing Freqs to get online and really see who is the
best. Second, you can upload and download your remixes online,
allowing users to judge and share their remixes. Everybody is
invited too: Amplitude supports both broadband and dial-up
connections.
So, check
out Amplitude when it hits stores in late March. Oh,
and you’ll only have to pay $39.99, as it is a
Sony-published game!
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