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| Preview
By: Dan
Peters |
| Developer: |
Pivotal
Games/SCi |
| Publisher: |
Gotham
Games |
| Genre: |
Action |
| Est.
Release: |
September
30, 2002 |
| Posted: |
8-27-02 |
| Updated: |
9-10-02 |
| Updated
By: |
Jared
Black |
Gotham
Games has passed along some new information and screen shots
of Conflict: Desert Storm in action on the PS2.
In addition to confirming a September 30th release date, they
also released this feature list:
- 15
intense missions that the player must accomplish specific
objectives and goals in order to succeed and advance to
ultimately end Saddam’s reign of terror
- Squad-based
action that allows a player to fully command four
easy-to-control soldiers
- Heart
stopping, realistic tactical action designed by Cameron
Spence, a former British SAS officer with Gulf War
experience
- Expansive,
realistic environments with smoke, heat haze, and shadows
- Cyclical
lighting allows players to engage in day and night combat
- Seamless
movement between indoor and outdoor environments
- Interact
with Humvees, tanks and other Gulf War-era vehicles
- Experience
system gives a player’s soldiers more depth by allowing
them to improve their skills from mission to mission
- In-depth
Artificial Intelligence governs enemy actions and fellow
team members
- Dynamic,
interactive music and stunning battle sound effects
Gaze at
the first PS2-specific screens of the game in action below:
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The Gulf
War was a very important part of the ‘90s, and fortunately,
there were very few casualties on our side. In Conflict:
Desert Storm, you’ll be able to relive the experience of the
Gulf War, as you’ll be joining the U.S. and British Special
Forces units as they go to Iraq and try and find Saddam
Hussein himself. You’ll be able to command up to four
soldiers at one time, and you’ll guide them to do the
objectives.

“Wow, that sounds nice and dandy, but don’t we have too
many unrealistic war games out there?” Stop right
there…Conflict: Desert Storm will probably be as real
as gaming can get. The game has the help of Cameron
Spence who served in Desert Storm as a technical consultant,
so you know the game is going to be fairly realistic as
he's designing a lot of the action in this game. Your talent
in stealth, tactics, and firepower will be put to the test as
your missions range from assassination attempts to rescue
attempts to scud-hunting missions. Your environments
will be very realistic, with detail like smoke, heat haze, and
shadows. Some combat will take place in the daytime or
at night, and some will take place indoors or outdoors.
Realism is the main objective this game is going to try to
accomplish. The game will have Gulf War-era vehicles
like Humvees and tanks. As you progress, the soldiers
will gain more experience in battle, so naturally, their
skills will grow. The game is also promising to be
historically-accurate, and you’ll take part in actual events
in history. The game will also have very good AI for the
enemies, who will react to your every move, and respond with
deadly force. It will also have “dynamic, interactive
music and stunning battle sound effects.”

When I was asked to preview this game, I didn’t know that
much about it, except that it took place during Desert Storm
(well, anybody could’ve known that). After reading
some information about the game, it is easily one of my
most-anticipated games. Medal of Honor, eat your
heart out. Conflict: Desert Storm looks like it
could take your crown for “Best War Game of the Year.” The
game will be released this fall on all major platforms.
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