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By: Christopher
Coey |
| Developer: |
LucasArts |
| Publisher: |
LucasArts |
| Genre: |
Shooter |
| Est.
Release: |
Spring
2002 |
| Posted: |
1-07-02 |
Set for a
spring 2002 release (hmmm, isn't there something else having
to do with Star Wars being released around that same time?),
Jedi Starfighter is LucasArts follow-up to the successful Star
Wars: Starfighter.

For those
not familiar with the game, shame on you. Starfighter was the
first PS2 game to really take advantage of the new hardware.
It's a space combat game on the surface, with graphics and
sound that really pushed the envelope for game developers. But
the thing that really made the original stand out above the
competition was its scope. The levels were enormous, and the
massive numbers of enemies to face on each level was
staggering.
This time
around, nearly every aspect of the game has been tweaked. This
is truly a second generation title. Of course the already
stellar graphics, and 3D engine have been improved. New ships
have been designed, and a ton of new features have been
added...the most exciting being the use of Force power during
fighter combat.
One of the
few complaints about the original Starfighter, as with many
many other PS2 titles, was the game's length. There were 14
missions in total, which isn't a bad amount, but the missions
themselves were often short. Jedi Starfighter boasts only 15
missions (single-player AND co-operative two-player missions),
but they promise to be even larger in 'scope' than the
first-generation predecessor. The game takes place in space,
of course, as well as within a variety of "beautifully
rendered worlds and environments" all from Episode II:
Attack of the Clones.
In one of
the very few spoilers that have squeaked passed the media
machine at LucasArts, some pivotal moments of the movie take
place around, or aboard Obi-Wan's personal Jedi Starfighter.
Hence the title of the new game. This sleek starfighter is but
one of four available ships (including the Havoc, from the
original game). Players face off against over 40 different
starships and capital-ships throughout the course of the game.
Many of the ships are straight out of the upcoming movie,
while others have been specifically designed for this game by
LucasArts insiders.

As with
the original game, the story of Jedi Starfighter takes place
within the locations and settings introduced in Attack of the
Clones, and "expands beyond the story line of the film
itself and develops characters established in STAR WARS
Starfighter," says Simon Jeffery, president of LucasArts.
Players take the parts of Nym, the alien pirate first
introduced in the original Starfighter, as well as a new
character, Jedi Master Adi Gallia. As the story unfolds, the
missions will have the player either controlling Nym or Adi
attempting to thwart the plans of Captain Cavik Toth, and his
Sabaoth Squadron. The two unlikely allies form a union against
Toth, and the Trade Federation, for their own reasons, but the
consequences of their failure could spell the end of both the
Jedi Knights, and the fledgling rebel force (as well as Nym's
home planet). Although the narrative is original, the missions
intersect key points of the new movie, and (again, like in the
first Starfighter) climax during the movie final battle
sequences.
The
two-player cooperative mode introduces two other characters,
and their personal ships, to the environment. But at its
heart, the game is a single-player game. If the story, stellar
gameplay, and stunning environments don't blow your mind, the
combat effects certainly will.
Those
familiar with the Star Wars universe, and its lore, know that
the main powers the Jedi have are: Sense, Alter, and Control.
They are granted these powers through use of the force. And
finally, force powers are available to the players in a
starfighter combat game. In this case, however, there are four
main abilities: Force shield, Force reflex, Force shockwave,
and Force lightning. These may not exactly conform to current
"Star Wars" lore, but they are pretty darn cool
regardless. Force Shield, and Force shockwave are fairly
self-explanatory. Force reflex works as a sort of slow-motion
replay of the events, while allowing the player to move and
shoot in normal time. But the real fun is sending a bolt of
Force lightning through all the ships on screen, rendering the
pilots unconscious. As mentioned before, the effects in this
game are the highlight. Watching someone ELSE play this game
will be almost as much fun as playing it yourself.
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