| Knockout
Kings 2001 |
| Preview
By: Joe
Rolfe |
| Developer: |
EA |
| Publisher: |
EA |
| Genre: |
Boxing |
| Est.
Release Date: |
Winter
2000 |
| Posted: |
8-28-00 |
When first released in the fall of 1998, the original
Knockout Kings was a fresh breath of air to boxing fans. It
had been a long time since a good game based on the squared
circle had come out, and EA was finally here to answer their
prayers. Promoting the best current boxers plus some of the
ring legends, Knockout Kings was never short on a selling
title. All was not fair, though, as a few presentation bugs
and gameplay annoyances held the game back from achieving the
same great status that EA Sport’s other famous titles had
received. One year later the 2000 version of the game improved
upon many areas, and now the Knockout Kings license is set to
fully turn into a series with the start of Knockout Kings
2001.
Without even reading anything, you can obviously tell that
the visuals are shaping up to be a slobber knocker. Nearing
photo-realistic measures, EA Sport’s attention to detail is
matched by no other game. Incorporating the new Cyber-Scan
Technology, EA is able to literally scan a boxer’s body from
head to toe and capture every little detail on their body to
produce some of the most realistic game models ever seen in a
video game.
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Muscles, tattoos, hair --
anything that is a symbol of an individual boxer will
be in the game. Textures and light sourcing will add
up to a more realistic arena and presentation of the
sport as well. |
The detail doesn’t stop at the graphics though, since EA
is planning on adding some new gameplay components as well.
For the first time in the series, each boxer will have his or
her (yes, there will be female fighters as well) own style of
fighting. From Muhammad Ali’s swaggering, taunting form to
Oscar DeLa Hoya’s quick, cat like moves, you’re favorite
boxer (or created one) should act accordingly to how they
would in real life. On top of that will by the new Dynamic
Punch Control, a feature which will allow the gamer to be in
control of every single jab and punch in a combination. This
should not only give the boxers a more diverse look, but also
add longevity to the title in which you could spend countless
hours just designing the perfect series of blows.
A Career mode, which will let you fight for the three
different weight classes’ belts, should provide depth and
expansion that usually only a "normal sport"
(meaning football, basketball or baseball) would have. I’m
hoping that EA will truly make you work your way up from a
small-town fighting arena to the big times and fight at the
classy places like in Vegas or at Madison Square Garden in New
York.
The audio is also getting a kick as well. Teddy Atlas and
Al Bernstien will be the supporting cast to call the action
from ringside, and referee Mills Lane will once again be
lending himself and his popular "Lets get it on!"
quote to the mix. Jimmy Lennon and the ever-popular ring girls
should also be making an appearance for the ring
announcements.
Considering that KK2001 is the least completed, it’s
fairly safe to assume that the game won’t be out in time for
the PlayStation 2 launch. EA should have the game out by
Winter time though, so wannabe prize fighters should get their
boots laced and their gloves tightened in preparation for the
PS2’s first boxing offer.
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