|
RPG
Maker
FINALLY,
after many years of rumors and cancellations of its arrival in
the states, RPG Maker -- an ASCII born game -- will hit the
shores very soon. Have you always been wanting to make your
own epic adventure, but wasn't computer literate enough (as in
programming languages like VB and C++) or rich enough to by
Sony's Net Yaroze? Or was you turned off by the difficulty of
making games like the aforementioned ways? Well, look no more,
fear no more, and worry no more, because RPG Maker, a
Playstation title, is on its way, which will allow you to
craft your own grand, RPG adventure from scratch, without the
confusing techniques programmers and developers must go
through. Pumped yet, RPGer's? I sure am...
To begin
with, the game will offer a sample game built onto the CD. The
sample game is somewhat of an adventure, but it is more of a
tutorial to get you accustomed to the games many functions,
capabilities, editors, and so on. As you are playing through
it, it will tell you what does what, and possibly allow you to
edit certain things when the in-game instructions tells you to
do so, being very similar to interactive tutorials.
If you've
tackled the tutorial, or just skipped it, it's off to make
your own grand adventure. But, expect to sit up many a night
working on this, as you'll probably not be producing quality
stuff in just a week or so. It might take months to complete a
grand adventure, and dare I say years (if you are hard-core
and very serious about doing so)!
Lucky for
the ones who know nothing about programming or advanced image
editing, RPG Maker has its own built-in menus and interfaces
that allow for easy image crafting/editing/refining, and
gameplay control (among various other features). The image
editor allows you to customize images, produce animations,
edit existing ones (there's a bunch of existing images and
animations to work with if you are not up to the task of doing
it yourself), create images.....the list just goes on. Also,
there are music samples to put into your game, dialogue editor
(probably a tedious task putting all of the text in by
controller), enemy placement, encounter rates, character/enemy
statistics, cutscene editor, title screen editor, magic editor
(to create and name your own spells)....just about anything
you could ever imagine will be at your control. Even the
finest, most cryptic details of RPG design will be there. For
example, you can assign "events" to certain parts of
the game. Events would have the person playing your game to go
out and collect "the undead hero's sword, and returning
it to the King of Marbleberry, which, in return, he would open
up a secret room of his castle for you to collect mightily
expensive treasures." Of course, the scenarios can and
would be different than that, but you can basically make
anything like that. Once you have finally crafted your RPG, (a
normal game would take up two spaces of memory on your memory
card, unless you use custom art and make it really long I
believe, which would be about 15 - ??), you could use the
DexDrive to upload your creation to the 'net, where people can
play it. Cool, huh?
Due out
this fall, RPG Maker is sure to be a great developmental game
overall, regardless of its dated, graphical showing. RPG Maker
will have that certain audience of gamers, who have long
wanted to make an RPG adventure themselves, their RPG
"dream". Perhaps this will win some people over to
go into the realm of "game design". Perhaps this
game will be an innovative product, but fail due to the
lackluster interfaces, steep learning curve, and just the
sheer amount of time that the game has to be spent on
(*cough*Fighter Maker*cough*). Perhaps I should shut up now.
Anyway, look for RPG Maker around August or September
sometime, and be ready to set aside some serious time if you
are serious about this game.
Posted:
7-6-00
|