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By: Louis Yakobson |
| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Survival
Horror |
| #
of Players: |
1 |
| ESRB: |
Mature |
| Release Date: |
March
2001 |
| Posted: |
12-28-00 |
When
Capcom set out to develop Onimusha: Warlords, they had one
thing in mind; produce the top game of the year. Many gamers
(including myself) believe that honor will eventually go to
Konami’s killer app…Metal Gear Solid 2. Besides MGS2, it
seems that Onimusha will emerge as the biggest game of 2001.
There still remain many unknown details about the game, but I
have some juicy information that will boggle your mind.

Onimusha:
Warlords plays a lot like another Capcom series, Resident
Evil, but with different elements. Unlike the Resident Evil
games, Onimusha will focus much more on action. There is still
exploration and strategy present in Onimusha, but nothing
compared to the Resident Evil series. Another difference is
the cinematic feel of the game. The game will consist of many
of cut-scenes that weren’t shown in Resident Evil. In
Onimusha, you play as a character named Ekechi Samanosuke who
explores and fights. After killing an enemy, the main
character will steal the enemies’ soul and store it in a
magical gauntlet. By storing many souls, you will be able to
use them and performs special attacks. You will also be able
to block some attacks from enemies for a certain amount of
time. After your "block meter" runs out, you have to
rely on your dodging and fighting skills.
The
graphics and overall presentation of Onimusha: Warlords is
revolutionary. Capcom has actually used pre-rendered
backgrounds instead of polygonal backgrounds in the game. You
would think that a game using pre-rendered backgrounds wouldn’t
look as nice as a game with polygonal backgrounds, but this
game proves otherwise. Not only do the backgrounds look better
than many polygonal backgrounds, but also it allows Capcom to
improve the detail found in other graphics and character
design. To give you an idea of what the advantages of using
pre-rendered backgrounds are: the main character alone in
Onimusha is constructed of over 10,000 polygons (that’s
crazy)!

Onimusha
(with an exception of MGS2) is looking like it will be the top
game of 2001. With amazing gameplay and graphics you can’t
go wrong with this killer app. Onimusha should hit store
shelves by March (possibly mid-February). Keep an eye out for
this game because it will make a whole lot of noise in the
video game industry.
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