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By: Siou
Choy |
| Developer: |
Vicious
Cycle |
| Publisher: |
TDK
Mediactive |
| Genre: |
Action |
| Est.
Release: |
September
2002 |
| Posted: |
8-1-02 |
OK,
for all 10 of you who don’t know what Robotech is, here’s
the scoop: Robotech is a compilation of three separate
Japanese mecha series, packaged together and re-edited into
one continuous storyline for US consumption back in the early
to mid 1980s. What made it special, of course, was the human
drama - the romances, the personal issues, even the deaths of
characters you became attached to in the course of months and
months worth of blazing battle. More uniquely, there were no
real reruns to suffer through or tune out from – the (rather
long) series ran continuously once, perhaps twice, before
fading into oblivion.

To
put it quite succinctly, Robotech is almost unanimously noted
by anyone around at the time to be the most important, if not
first, anime they were ever exposed to (old folks love to cite
the lame Speed Racer and Astro Boy, and a few hold tender
memories of the more maudlin Battle of the Planets or
Robotech’s late 70’s precursor, Star Blazers). Thanks to
the folks at Vicious Cycle, fans of all ages can relive the
series once again (sort of) with Robotech: Battlecry.
Vicious Cycle is developing the game for TDK Mediactive, for a
fall release on all three next generation consoles.
Never
mind the fact that this is no RPG (thus missing the whole
point and appeal of the actual series, to focus solely on the
mecha/fighting aspect), here’s the real "sort
of": instead of being able to play as such cherished
anime luminaries as young hotshot pilot Rick Hunter or my
personal favorite, Skull Squadron leader Roy Fokker, you take
on the role of some schlub named (of all things) "Jack
Archer, a pilot in the Robotech Defense Force". The
explanation is that this game takes place before the Robotech
anime. Of course, you still have to fight off the Zentraedi
forces as they launch their attack on planet Earth. Good news
mitigates the bad, though, since Roy Fokker will be in
the game, as a personal trainer of sorts to assist you and
guide you through various levels. For example, Roy guides you
through each of your Veritech fighter's forms: fighter,
guardian, and battloid. One form may be better suited than
another to any given mission, which means you have to learn
how to master each stage of your Veritech, both on ground and
in air.
But,
you ask impatiently, sweaty little otaku hands rubbing
together greedily, how does it look? Nice. Cel-shaded graphics
have gotten pretty popular of late, and Robotech: Battlecry
will be taking full advantage of the format. What better way
to give a video game an anime feel than to make it look more
like an anime?

In
keeping with the current rage in DVD marketing, Robotech:
Battlecry will be released in a special Collector's
Edition in addition to the normal edition. In the
Collector’s Edition you get a Robotech T-Shirt, CD
Soundtrack, "Art Cards" (including a 3-stage "Lenticular
Motion Card" which shows a transforming Vertich fighter),
a numbered Defense Force dog tag, and special box in addition
to the game. The cost of the collection? A massive $79.99,
placing it roughly in line with Working Designs' recent Arc
the Lad Collection.
North
American fans of the Robotech series have been taunted and
teased with the promise of a domestically released Robotech
game for years now. It looks like some people’s fevered
little dreams may finally become a reality when the game is
released this September.
Additional
Media:
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