 |
| Preview
By: Siou Choy |
| Developer: |
Konami |
| Publisher: |
Konami |
| Genre: |
Survival
Horror |
| #
of Players: |
1 |
| Est.
Release: |
Q4
2001 |
| Posted: |
5-9-01 |
Fans of
Konami's survival horror masterpiece Silent Hill should have
good reason to rejoice this fall when Silent Hill 2 is
released for the Playstation 2. Fear and claustrophobia reign
in the sequel to one of the most fear inducing, plot intensive
games available for the Playstation.

As in the
original, the story is centered around the mysterious town of
Silent Hill. In SH2 you play as James Sanderlund, yet another
ordinary Joe who finds himself in receipt of a letter from his
wife Mary inviting him to rendezvous at the place they first
met -the town of Silent Hill. The only problem is, Mary has
been dead for three years!
While each
of the two Silent Hill games have their own distinctive
storylines, they will, we are assured, in some way tie
together to reveal more of the mystery surrounding the town of
Silent Hill. Apparently, all of the rather confusing events of
the first game will now be explained.
More so
than in the original game, the intrepid gamer will have
increased freedom to explore the town of Silent Hill, with
previously inaccessible sectors of the town open for
discovery. The town will be getting a bit of a facelift
graphically. According to the development team, some subtle,
albeit minor improvements are being integrated into the game
design to enhance and effect an increased feeling of
claustrophobia and menace. For example, the fog in the game
will not look as muddy as in the first Silent Hill, and will
have somewhat more of a realistic feel to it. As you walk
through the fog, it will actually disperse around you,
behaving more in accordance with natural physical law.

Like the
first Silent Hill, SH2 will feature multiple endings. This
time however, the game designers assure us, the endings will
be "less confusing" and "easier for the player
to understand".
Gameplay
and controls will be similar to the first Silent Hill game,
but with the addition of a rotating camera. This could prove
to be a nice touch or, as is more likely considering similar
usage of this camera technique in 3D platform gaming, a real
sore point (can anybody say Tomb Raider? Castlevania 64? How
about Spiderman?). Additionally, the game will be making good
use of Sony's new "S-Force 3D Sound Library", which
apparently will give the game's already eerie sound effects
new punch - according to the game designer, "(the
gamer) will feel sound from different directions--from the
left, right, above, or even below you." One
nice, albeit minor touch is that the gamer will now have the
ability to fire at enemies while walking backwards, which
provides both a bit of extra convenience and a much needed
touch of authenticity in the often static, realism
impoverished survival horror genre.
|