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By: Nick
Arvites |
| Developer: |
Ubi
Soft |
| Publisher: |
Ubi
Soft |
| Genre: |
Stealth |
| Est.
Release: |
March
2003 |
| Posted: |
1-23-03 |
Splinter
Cell’s limited Xbox exclusive stay is almost over. PS2 fans
can expect to see their version hit shelves in March, with GBA
and GameCube versions to follow sometime thereafter.

In case
you’ve been living under a rock, Splinter Cell is the
espionage game designed by Ubi Soft. You play as Sam Fisher, a
NSA operative, who has to infiltrate enemy territory and
perform operations with stealth and efficiency. You can use
lethal force, though sometimes it may be better to hide in the
shadows. If you do kill, you must hide bodies or the guards
will sound alarms. You have to sneak around much more and
avoid detection for missions to flow smoothly.
This type
of game should appeal to the massive amounts of Metal Gear
Solid fans. Because of this, comparisons between Metal
Gear Solid 2 and Splinter Cell is expected. I have
had the opportunity to play both, and I can say I prefer Splinter
Cell. The emphasis is more on espionage and less on
slaughtering the guards.
One of the
top graphical features in the Xbox version is the advanced
lighting and shadowing effects. Judging by the screens we’ve
seen, the PS2 should feature these effects to some extent.
However, it can be said that the overall graphical quality
would naturally be less than the Xbox version due to the older
and different hardware. While the Xbox version also features
downloadable content, one would assume the PS2 version could
not due to no central online plan or an integrated hard disk.
Even
though the graphics are slightly worse than the Xbox version
and there is no downloadable content, Splinter Cell
should still make a splash on the PS2 because the game is an
excellent single player espionage thrill-fest.
Look for
this game in March.
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