| Star
Wars Episode One: Starfighter |
| Preview
By: Joe
Rolfe |
| Developer: |
LucasArts |
| Publisher: |
LucasArts |
| Genre: |
Shooter |
| Est.
Release Date: |
Winter
2000 |
| Posted: |
9-1-00 |
Okay, I’ll admit it. I’m not really excited about
the PS2 launch. THERE, I said it.
Yes, the cold truth of it all is that there are few titles
coming out on that magical October 26th date which
catch my attention. Yea, there are a couple sports games in
there that I’m interested in, but the same ones can be found
already (or pretty soon) on my PC or original PlayStation
console, so a graphical overhaul won’t justify a purchase of
them. Thankfully, better games are on the horizon (shortly,
too). One of those games is Lucas Art’s next galactic
shooter, Star Wars: Starfighter. Set to be a hybrid of an
arcade and simulation feel, Starfighter is going to change how
you play games on the PS2 and, if mildly, space games in
general.
Starfighter follows the story of three selectable
characters: Rhys Dallows, Nym, and Vana Sage. Each one will
have a different aircraft to fly, and the plot itself is based
in the Episode One timeframe. There are a rumored 20-plus
ships to fly, with at least 20 levels to play. Starfighter
will feature both ground and space battles with the Empire (or
the Federation, if you’d like to keep with the Phantom
Menace theme). It will be a strait-up shooter, akin to Rogue
Squadron but with more simulation aspects in it as found in
the X-Wing series.
What must be the best thing about Starfighter is how Lucas
Arts is trying to recreate the Star Wars universe in your
living room. Yeah, this has been said before numerous times
with just about any SW games, but Starfighter is the first
console version to really do it. Utilizing the accessible PS2
controller, Starfighter is currently planned to use both of
the analogue sticks (which would give a total control of your
ship), plus the shoulder buttons for acceleration and possibly
180-degree turns. Not exactly a revelation of sorts, but
really the best way to truly feel like you’re guiding an
X-Wing without using a dedicated flight controller.
The usual audio/visual pizzazz will of course be the usual
AAA standard, with the graphics getting an extra boost thanks
to the PlayStation 2’s power. Wonderfully designed ship
models are joined by Star Wars universes that even today’s
PC space games can’t hold a candle to. All the environments
are enormous in size with numerous reports that it takes
minutes on end to find that "invisible boundary" on
the sides of the levels. Stars, nebulas and lighting effects
are extremely gorgeous and one of the only few PS2 titles to
really show off the hardware like it were meant to be.
As for the sound, Starfighter should keep the usual Star
Wars themes plus the Phantom Menace scores (the originals,
mind you – not the re-mixed debacles found in Force
Commander). With the added aural capabilities of the PS2
expect to hear TIE fighter roars and laser blasts to rocks
your senses like no other SW console game before it. The audio
in Star Wars games have always been the thing I looked out for
the most, so let’s pray that Lucas Arts improves upon what
is already considered their strongest department in games.
All in all, Starfighter looks like another hot shooter from
the cinematic masters at Lucas Arts. Currently set for a late
Fall release, Star Wars fans obviously need to check this game
out and PlayStation 2 gamers should get a taste of Starfighter
as well since it could be one of the first "real"
PS2 games for Sony’s new hardware.
|