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Review By: Christopher
Coey |
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| Developer: |
MGM
Interactive |
| Publisher: |
EA
Games |
| # of
Players: |
1 |
| Genre: |
FPS |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
7-24-02 |
There are
two general types of gamers, console gamers, and PC gamers. Of
course there is a lot of crossover. Nearly everyone has a PC in
there home these days, and I doubt that anyone reading this
doesn’t have at least one game on their hard-drive. And there
is a growing trend to crossover certain genres. One of the most
heralded of the PC genres for years has been the Real Time
Strategy, but few RTS games have ever made it to consoles, and
those that did were downright awful ports. Until recently that
is. It may be considered ‘baby-steps’ compared to the PC
counterparts, but Army Men RTS for PS2 (see my review) was a
great game. If you ask most PC gamers about their choice of game
systems, they’ll tell you that you can’t play a First Person
Shooter properly without a mouse and keyboard. Sure they have Quake
and Counter Strike, but we eventually got Half-Life,
Doom, and Medal of Honor. To be honest though, the only time I’ve
ever heard any small amount of jealousy from a PC gamer was when
Goldeneye came out on the N64. Let’s face it, Red Faction, and
TimeSplitters may have been okay games, but they were nothing
compared to most current PC FPS games.

Having said
all that, Agent Under Fire isn’t really going to usher in the
new dawn of FPS hits in the console market (that honor I suppose
should go to Halo, the only OTHER time I’ve heard jealousy
from the PC gamer crowd.) But it is a respectable stepchild of Goldeneye.
This game
has quite a lot more to offer than most FPS. First off, it’s
basically two games in one. There were a lot rumors surrounding
this game’s development, which seemed at the time to be
suffering in the development process. Constant delays, team
changes, etc. Initially, there were two separate James Bond
games in development. One was toted as a racing game, the other
a FPS. Agent Under Fire is both. This biggest rumor I was privy
to was that the developers cancelled the racing game once
SpyHunter was released, realizing that they just couldn’t
compete. But, rather than scrap all the work they had already
put into it, they decided to combine it with the FPS into the
game we see now. Although the driving missions are great, they
certainly do not compare with any of the missions in SpyHunter.
Nor does Bond’s car hold a candle to the G-6155 Interceptor.
One aspect I
loved about this game was that the main-man, Mr. Bond himself
isn’t actually any of the incarnations of agent 007 from any
of the films. This character is sort of an amalgamation of every
Bond (well, except for maybe Timothy Dalton.) He’s got the
deep, more heavily textured accent that Sean Connery had, but
probably looks most like Pierce Brosnan, with a personality
mostly like Roger Moore. If this guy were true to life, I think
he’d be my new favorite James Bond actor.
The game is
rife with sexual innuendo, and the occasional scantly clad
female, just like anything surrounding James Bond should be.
There’s a fun shower scene (leave it at that), and another
where Bond sneaks into a hotel room to find a woman changing
behind a screen. Okay, he’s not actually sneaking in to find
the woman, but it doesn’t stop him from lingering an extra few
seconds. Of course, the other things that any James Bond game
should have are the gadgets: Q-Claw, Q-Jet etc. They’re here
as well, and used extremely effectively within the missions (and
in multi-player, which is a real bonus.)
As with most
mission-based games, there are several objectives, and several
levels to reach in order to score medals. Bronze and Silver don’t
really mean much in the end, apart from being able to move onto
the next missions. Achieving gold level in any level awards
various cheats and weapon upgrades. Once gold levels are
achieved, you unlock yet another set of objectives: finding 007
tokens throughout each of the missions. By then going back
through the game again, you can score platinum medals, unlocking
multi-player goodies. Speaking of multi-player, once again this
game may not be in the top of it’s field (TimeSplitters beats
it for shear fun), but it has solid gameplay. And who doesn’t
want to play out international spy vs. spy onscreen.

I talked
earlier about how some argue that FPS games require a mouse and
keyboard to play properly. I’m not sure I completely agree.
The PS2 port of Half-Life had excellent controls. Basically the
same control scheme used in nearly every console FPS. So why
then, did the developers of Agent Under Fire decide to change
what wasn’t broken in the first place?! I found these controls
awful. Once I got to know them, I didn’t have any real
problems, but they were anything but intuitive. It should be
pretty simple, left stick: move, right stick: look, shoulder
buttons: strafe. Which is sort-of what the controls with Agent
Under Fire are, but they’ve attempted to ‘alter’ things,
and it doesn’t work. Simple is better. They should have stuck
with the Half-Life controls (ALL future FPS games should stick
with those controls.)
The music is
perfect, but it would be hard to screw up such a recognizable
score. Sound effects are on par with most other games, and the
Graphics are certainly above average. I enjoyed the fact that
the levels were rather crisp and vibrant. A lot of games these
days are trying to get away with dark shading, and grainy
textures in order to cover up general design laziness. This game
runs very fast, and very smooth from start to finish.
HIGHS:
- Great
variation in gameplay
- Excellent
storyline and mission animations
- Good
use of a movie license
LOWS:
- Too
short
- Poor
control scheme
FINAL VERDICT:
If you’re
a huge fan of the FPS genre, and are looking for a new game to
tie you over until Doom III comes out on your PC, then you
probably don’t own a PS2, or don’t really care about this
game at all. Keep on playing those mouse and keyboard games in
the basement of your mom’s house. If, however, your platform
of choice is in fact the PS2, then you could do far worse than
this game. And if, like myself, you’re a Bond fan, then the
only incentive you really need to go out and buy this game is to
be assured that it doesn’t suck; far from it. It is, in fact,
a great use of a top license, and that is certainly
something this particular gamer would like to see a lot more of.
Overall
Score:
8.0
Additional
Media:
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