| Ace
Combat 4: Shattered Skies
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Review By: Jared Black |
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| Developer: |
Namco |
| Publisher: |
Namco |
| # of
Players: |
1-2 |
| Genre: |
Flying |
| ESRB: |
Everyone |
| Date
Posted: |
11-08-01 |
Does Namco
ever make a bad game? If you take a look at the company’s
offerings on the PS2 thus far (Ridge Racer V, Tekken Tag
Tournament, MotoGP, Klonoa II, etc.), each game has been among
the top games in it’s genre. This tradition of excellence
continues with Ace Combat 4: Shattered Skies, a slightly flawed
but nevertheless amazing experience.

Let me start
off by saying that I’ve never played an Ace Combat game
before. As this is my first experience with the series, I’m
able to approach this game with a different perspective (not a
hardcore flight fan) than other reviewers might. And as a casual
fan of the genre, Ace Combat 4 has done an excellent job
of grabbing me and turning me into a fan of the genre.
For those of
you unfamiliar with the series, it’s basically an "arcade
simulation" – meaning that although real-life situations
are simulated, the controls are very arcade-like. The controls
are much more basic than what you’d find in other flying games
like the Jane’s series, thus widening the game’s
appeal to more fans of action games. The player controls the
general direction of the plane (via the left analog stick), as
well as the camera view, guns, missiles, and special weapons.
And that’s it. All of that other stuff in more strict
simulations (that kills the "fun" for a lot of gamers)
is nowhere to be found here. Even landing your plane is
optional, although you’ll probably want to do that yourself
simply because it’s so easy to do.
The battles
are your standard variety of objectives you’ll find in any
war-based (mech, plane, whatever) game. For some missions you’ll
have to take out various ground objectives, while in other
missions you’ll have to shoot down a certain number of planes.
The battles themselves aren’t tied together by any sort of
storyline, other than the pre-mission briefing on why you’re
taking out what you are. However, in-between most missions a
seemingly unrelated storyline will play out via comic book
cutscenes and sound effects to accompany each image. As you
progress further into the game, that story will slowly converge
on what’s currently happening and will begin to make sense.
Surprisingly, the story is actually pretty gripping. While
obviously the narration is limited (this isn’t an RPG), it has
one of the stronger and intriguing storylines this side of Final
Fantasy III.
Blowing up
stuff without having to worry about complicated controls is
always fun, but what really makes this game such a treat is the
way it’s put together. The presentation of both the graphics
and sound is top-notch, and does a great job in immersing the
player. On the graphic side of things, this is the most
realistic flying game anywhere. The terrain is both
mind-bogglingly detailed and diverse, although if you look
closely (usually before you crash) you can spot some blurry
textures and seams in the landscape. Up in the air (where it
really matters) however, it looks virtually photo-realistic.
Each plane model is also very detailed, with distinct
characteristics and designs. The weaponry is also done to
perfection, with some gorgeous explosions and accurate weapon
designs. Add to this the fact that each camera view is both
beautiful (particularly the cockpit one) and very playable, and
you’ve got a gorgeous game.

The
interface is also worth a special mention. It has a very
distinct design that really conveys the feeling of
"war". From the usage of the proper fonts to the
excellent mission maps, the entire interface flows together in
one perfect package. However, scrolling through your available
planes and weapons before each mission can be hard on the eyes
due to the fact that Namco used light colors for both the
background and text in the foreground. In some cases it can be
extremely hard to make out what you’re looking at. This is a
very minor inconvenience however in what is overall an excellent
interface.
The sound is
also wonderfully done. All of the voice acting is excellent,
from the pre-mission briefings to the radio chatter to narration
during cutscenes. There is plenty of radio chatter throughout
each mission, and rarely does it repeat more than once or twice.
Even when it does repeat, it’s generally only something you
would expect to hear multiple times (such as "You’ve got
a bogey on your tail") in each mission. Of special note is
the music, which ignores the standard rock/metal tracks found in
games of this type for a more classical and soothing feel. And
for some odd reason, that works in this genre much better than
hard rock ever has. It was definitely a bold and excellent
choice in the music department. Everything else sounds exactly
like it should, from the various explosions to plane sounds.
HIGHS:
- Beautiful
and nearly photo-realistic in-game graphics.
- A
surprisingly good storyline.
- Dogfighting
has never been so user-friendly or accessible. Just jump in
and blast away.
- Missions
are diverse and focused…never a dull moment.
- Load
times are virtually non-existent thanks to very smart
front-end programming.
LOWS:
- Might be
too simple for hardcore vets of the genre.
- A little on
the short side, but that’s only because you want to keep
playing after it’s all over.
FINAL VERDICT:
Please forgive
me if this review is a little vague, but I haven’t had a lot of
experience in the past with this genre. I hope I’ve gotten my
point across however, as Ace Combat 4: Shattered Skies is an
amazing game that will appeal to both pure action fans and flying
fans. Take it from me, if you’re only a casual fan of this kind
of thing you still need this game. This is a must-play for
everyone…well, except for pacifists anyway.
Overall
Score:
9.2
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Media:
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