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Review By: Christopher
Coey |
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| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| # of
Players: |
1-4 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
5-27-02 |
My first
thought about this game is: why is it ASB 2003? It’s only
April of 2002. And no matter how you look at it, the current
season is only the 2002 season. Seems to me like the publishers
are trying to outwit the consumer somehow. Like when software
developers used to skip version numbers in order to ‘seem’
like they’re keeping up with their competitors. I suppose the
idea is that uninformed buyers will see High Heat 2003, ASB
2003, and Triple Play 2002 on the shelf. Then
automatically think that Triple Play is an out of date, inferior
game (which they may be right in assuming, but it came out the
same month as High
Heat 2003.) Now, I can’t blame Acclaim for this
unfortunate development. High Heat started it, they are the
schemers here. Acclaim was forced to do it, to keep up with the
Jones’.

All right,
so what about ASB 2003 specifically? Well, anyone who happens to
hold, even slightly, the notion that baseball is a slow, boring
sport, should not pick up this title. Playing this game is like
watching a little league game, on a hot summer day, with some
good friends and a case of beer. In other words, it’s laid
back, slow paced, and fun if you can get over the fact that the
players don’t play very well.
The fielding
is at times frustrating to watch. The opposing team seems to
make spectacular, agile plays. While my fielders (even when put
on automatic), can’t seem to catch a low fly ball to save
their life. I’ll admit that the problems may stem from my
inability as a manager and coach. But never the less, that would
make it a difficult game to say the least. It took me countless
at bats in order to figure out how to actually hit the ball (and
many more at bats before I managed to get on base.) The balls
come in extremely fast, except for the knuckle balls, which
moves so incredibly slow that I found them just as impossible to
hit. It’s almost like you have to decide whether or not to
swing before the pitch, with next to zero margin for changing
your mind after the ball is released.
However, the
fastballs are the ONLY fast thing about this game. Everything
surrounding the release of the ball is as slow as a crawl. The
pitching animations, the batter walk-ups, the fielding etc. are
all at the same pace as a real life game. We all know that
baseball can be a slow sport, there isn’t that great a need to
create the simulation perfectly.
There are
two things that ASB does exactly right. The first is the
commentary. Almost every other sports title released for the PS2
has boasted that they had the best, most improved in-game
commentary. But this one isn’t lying. Other games, no matter
how clever the commentary might have been, or which celebrity
voice they had in the studio in the end, got boring and
repetitive really quickly. Maybe it’s because baseball is
repetitive by nature, but the commentary never felt forced, or
out of place. The announcers always seem to have a relevant
remark or comment about what was happening in the game, or a
tidbit about who was currently at bat. And the transitions were
seamless, except that often a play would be called before the
action on screen actually happened. It was particularly
distracting to hear the distance of a home run ball, before it
lands. The sound effects were for the most part well done, but
the game does suffer from some unfortunate sound glitches
(sound-loops, and tweaks at times.)
The second
thing that is great about this game is the Franchise mode. I was
impressed with the ‘create a player’ function, and how well
tuned it was when it came to creating balanced characters. You
can build an expansion team, with either existing players, or
all your own players. Pick a city, and the game provides a wide
array of choices for mascots and team names; some are pretty
cool, others are pretty funny. Then, play your new team through
up to twenty seasons of 162 games. You can choose to either play
a game, or simulate games. If you’re a casual player, and only
want to manage a team, then simulate ALL the games. Scout your
farm team, hire free agents, or trade players. The game has a
type of built in salary cap system (called franchise points),
where you can decide to hire or fire players depending on how
well you are doing in the standings. I simulated 5 expansions
over the twenty-year timeframe, and the end results are pretty
accurate as far as realistic baseball statistics. It’s a great
function.
On the
opposite side of the coin is the weak fielding and AI. I’ve
mentioned other glitches, but this part of the game is full of
them. Sometimes infielders will stay on base waiting for a
throw, when the ball is stopped two feet in front of them. As
for the fielding in general, the AI makes WAY too many great
plays. It’s hard enough to hit the ball, but it’s ten times
harder to get a ball past the infielders, or away from the
gloves of the outfielders. And if you put your own fielders on
manual control, there is zero tolerance for missed plays. If you
are one step out from under a ball, the batter is almost
guaranteed a double, sometimes a triple. It’s something you
can eventually learn, and compensate for, but as I mentioned
before, the leaning curve is very step.
Graphical,
the screens LOOK like an everyday baseball game. The pitching
and batting especially. But the fielding, again, is where things
fall apart. The graphic transitions are too jerky. You can see
the point in the animations where the AI decides to go from one
play to another. And the lag-time between those plays effect the
gameplay, which takes a lot away from the play experience. This
game is anything but smooth.
HIGHS:
- The best
commentary so far in a sports title
- Great
franchise mode
- Realistic
batter/pitcher battle
LOWS:
- TOO
realistic batter/pitcher battle
- Slow
animations, slow gameplay
- Steep
learning curve
- Glitchy
graphics and sound at times
FINAL VERDICT:
The
opponents hit FAR too many HRs off your pitchers, the fielders
field way too many low fly balls; except for the times when they
just don’t field at all. The glitches are many, and the
gameplay is far from perfect. I really never got the sense that
I was watching a real simulation. Although, the statistics come
out accurate, this IS a game after all, and should be more
lenient. If you think about real life baseball, a .250 batting
average for the team is above average. But in a video game, that
means you only get one hit every four at bats, and that’s just
getting on base. The animations are very choppy at times, and
the plays are far from seamless. The in-game commentary is
exceptional, as is the Franchise mode. A casual baseball game
fan, or someone looking for a good management simulation might
really enjoy this game. I had some fun with it, but keep in
mind: I’m a very patient gamer.
Overall
Score:
7.2
Additional
Media (GameCube screens):
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