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Review By:
J. Michael Neal |
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| Developer: |
inXile Entertainment |
| Publisher: |
Vivendi Universal |
| # Of Players: |
1 |
| Genre: |
Action RPG |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory Card |
| Date Posted: |
12-13-04 |
I doubt The Bard’s Tale will appear on many people’s
Christmas lists this year. It’s a sequel, but not to a franchise
like Warcraft, Doom, or Metroid. It’s an update
to a game that hasn’t been seen since the 80s. There was some
fanfare around it, particularly among fans of Brian Fargo, a name
that use to mean something in this industry, but no where near the
level of hype that fueled sales the likes of San Andreas and
Halo 2. And alas, it’s a fun game, but not nearly the
midnight oil-burner that Snake Eater, Fable, or
Paper Mario is. However, this does not mean that The Bard’s
Tale is unworthy of purchase, or that one can’t make space for
it on ones busy Holiday gaming plate. To the contrary, The Bard’s
Tale is one of the most enjoyable games I’ve played all year,
and (re)introduces the world to one of the most memorable main
characters seen in a very long time. It’s just that humor and charm
can only carry bland gameplay so far. But, lucky for the Bard, it
can carry him pretty dang far.
Before you pop the game in, you’ll be laughing (read the
instructions on the front of the disc). Within the first few minutes
of turning on The Bard’s Tale, you will have already guffawed
a dozen times. This game is hilarious, and has a wonderful
self-parodying style few others can match. It’s all about setting up
typical role-playing clichés and knocking them down, something
long-time fans of the genre will appreciate and recognize from
classic Interplay RPGs like Fallout and Planescape:
Torment. It’s less subtle than No One Lives Forever’s spy
spoofing, but not quite Conker’s level over-the-top – a
perfect middle ground between tongue-in-cheek and farce.
Leading the charge in this accomplishment is some of the best
writing, music, and voice acting I’ve encountered all year. Dialogue
is wall-to-wall laughs and delivered with spot-on timing by the
likes of Cary Elwes (The Princess Bride, Robin Hood: Men
In Tights) and the always-excellent Tony Jay. The game has a
pitch-perfect score, provided by industry staple Tommy Tallarico
Studios, and some of the most enduring lyrics since PaRappa the
Rapper. You’ll be singing the ode to Charlie Mops for days.
The game’s no slouch in the visual department, either. A surprising
amount of detail and personality has been placed in the character
models, and their designs are traditional, yet distinctive.
Environments are typical of the genre (forests, caves, artic
wonderlands, etc.) but there are no hitches to speak of thanks to
the engine used in the game, licensed from Snowblind’s Champions
of Norrath. It also features the kinds of little touches that
make geeks like me go a big, rubbery one, your dog chasing random
birds when you aren’t in combat for example. If there is a visual
problem, it’s that the isometric camera doesn’t always provide the
best view. It can be repositioned slightly with the right analog
stick (rotated, zoomed in and out), which helps from time to time,
but if you are fighting under a tree or some other large
obstruction, you’ll have to fight blind. A real annoyance, but it
often comes with the territory.
The biggest problem with The Bard’s Tale is that once you
strip away all its charm and personality, it becomes practically
indistinguishable from any other action-RPG, save for the fact that
it’s not as deep. Five minutes into wandering around a
troll-infested cave and you’d be hard-pressed to differentiate it
from any other troll-infested cave you’ve ever had to hack-and-slash
your way through, particularly since the combat system lacks any
sort of finesse. Sure, once you encounter the next cut-scene you’ll
be treated with some hilarious deconstruction of troll-infested
caves in action-RPGs, but in the meantime you’ll still have to mash
through wave after wave of brain-dead monsters. It has neither the
endless item hunting of Champions of Norrath, nor the complex
character building of Dark Alliance 2, and a total lack of
multiplayer limits the longevity quite a bit. This isn’t to say you
won’t enjoy the game, but gameplay alone won’t make you love The
Bard’s Tale. You have to play it for the story, the characters,
the dialogue, the songs, and just consider the hack and slashing a
necessary evil to get you from cut-scene to cut-scene.

Also, the game isn’t nearly as open-ended as Brain Fargo let on in
interviews. Sure, it’s not as linear as Fallout: Brotherhood of
Steel, but you never feel like the world’s your oyster. The
levels are still as restrictive as anything you’ve seen, even if you
are relatively free to pick your quests as you see fit. If it makes
you feel any better, you can affect the game by your reactions in
certain cut-scenes. In most instances, you are allowed to choose one
of two reactions to questions and comments - the smirking, sarcastic
reaction and the smiling, heroic one. There’s no incentive to pick
either, no right or wrong reaction, but the one you select will
change things slightly. It doesn’t have enormous sway over the
story, this isn’t Knights of the Old Republic we’re talking
about, but it’s more role-playing than Xenosaga gave you, so
be grateful.
HIGHS:
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One of those rare games that are intentionally funny and WORKS!
Thank you Brian Fargo.
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Surprisingly high production values from a new development house.
Bravo.
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Has charm and charisma to spare.
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Gameplay’s not half bad…
LOWS:
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… But it’s only half good.
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Camera can be a headache.
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Even the best single-player only action RPG has longevity issues.
FINAL VERDICT:
If you picked up The Bard’s Tale to be wowed by gameplay,
you grabbed the wrong game. Return it for something flashy and
leave this one for people who can appreciate the value of humor
and personality. My recommendation? Pick this one up once it hits
the bargain bins and you won’t regret it.
Overall Score:
8.3 Additional
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