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Review By: Christopher
Coey |
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| Developer: |
Lucas
Learning |
| Publisher: |
Lucas
Learning |
| # of
Players: |
1-4
(multitap) |
| Genre: |
Kart
Racing |
| ESRB: |
Everyone |
| Date
Posted: |
8-13-01 |
I will admit
that I knew very little about this game when I first put the
disk into my console. Having just completed Star Wars:
Starfighter (earning a gold medal in every mission, I humbly
add), and not yet having quenched my thirst for all things Star
Wars, I decided to give this game a chance. Thinking to myself,
'well, its not another bad adventure title, and Pod Racer (on
N64) was incredible. Besides, it is after all a Lucas Arts
game'. The problem being, that, I didn't notice the OTHER
developer logo: Lucas Learning. I always grimace a little
whenever I see that sad little Lucas Learning logo, thinking
I've somehow purchased a 1st grade electronic 'hooked on
phonics' program. At first, however, I was pleasantly surprised.

The game
itself has a cartoonish feel, which is executed very well.
Turning even the devilish Darth Maul into a cute Ewok-like
character. And the cartoon Jawas are adorable. As for the
gameplay, there is no disguising that this is PlayStation2's
answer to Mario Kart Racing. Which isn't a bad thing. Some of
the best multi-player games are based on the simplest of ideas.
I can't count the number of hours I've spent playing games like
Bomber-Man (SNES), Face-Ball (GB), or Mario Kart with friends.
And Super Bombad Racing fits right into that list. It may not be
flashy, or spectacular like some of today's frag-fests, but the
great games in the one thing that really matters, fun. Don't get
me wrong, though, this game is far from great.
There ARE a
few flaws. Although visually the game is very much a Star Wars
game, most of the sound effects are original, and those sounds
that are from the actual movie are lost in the background. The
music is good. But the composer was working on a Saturday
morning cartoon version of the original score, and in some
instances he strays a little too far, making a lot of the tracks
unrecognizable. Still enjoyable, just not very Star Wars.
The actual
sound effects are annoying at best. And once again, very much
leaning towards the Looney Tunes area (where are the Star Wars
sounds?) As for the voice acting: Couldn't they find ANYONE that
sounded even remotely like Ewen McGregor? Simply putting on a
British accent does not make you a Jedi Knight. Either put in
the effort, or don't try at all. Jake Lloyd (Anakin) and Ahmed
Best (Jar Jar) actually DO supply voices for their respective
characters. However, Anakin never has anything that interesting
to say in the game, and NOBODY wants to listen to Jar Jar.
The graphics
are second rate. I enjoyed the 'still drawings' associated with
each of the tracks, and the intro 'cut-scenes' were sometimes
funny (have I mentioned the cartoon Jawas?) Otherwise, the low
polygon-count characters and blocky landscapes, although flashy
and colorful, are uninspired. If you do look carefully, you can
find a number of movie inspired touches that can be rather
amusing. Unfortunately 'somewhat amusing' is the highest level
this game ever reaches.
Gameplay
wise: What starts out as mildly fun, quickly turns to angry
frustration. Particularly the first couple of times you find
yourself leading a difficult race, only to be blindly hit from
out of the sky by a weapon fired by some guy at the back of the
pack. THEN spending way too long recovering from the blow while
all other racers pass you by (this cheap multi-player trick can
also cause a few shoulder punches from your friends whom you've
just knocked out of the race.) Plus, it is FAR too easy to get
turned around, or lost altogether, in the middle of a race. Some
of the tracks, while trying to be multi-routed, are overly
confusing.

One thing
that might have helped this game would have been a better reward
system. In order to open the locked tracks the player must place
1st, 2nd, or 3rd in the previous track. But the game doesn't
keep a record of what your placement in fact was. So there is no
incentive to replay any of the tracks in order to better your
time. Also, there is a built in Circuit Race for each of three
circuits, but you don't have to complete the previous circuit to
unlock the next, you simply have to unlock the tracks in that
circuit by placing in the previous track. For myself, I spent
many days racing tracks over and over again in Star Wars: Pod
Racer, just to get gold medals on all the tracks. In Super
Bombad Racing, there is little point, unless you want to record
you times on a piece of paper. As for the ultimate race: Galaxy
Circuit, since the circuit is bases on a point system when you
place in each race, you need only actually win 5 of the nine
races to clinch the gold medal. Again, not much of a challenge.
My opinion:
Lucas Learning has a lot of learning to do if it wants gamers to
continue to buy its products. I can foresee a day when even I,
one of the most diehard Star Wars fans I know of, will pass over
a game with the Lucas Learning logo if they keep giving me games
like this one.
HIGHS:
- It's a Star Wars game
- The 'cartoon' angle is an
interesting variation on what is becoming an old theme
LOWS:
- Frustrating gameplay
- Annoying sound effects
- Little replay value, and
no reward system
FINAL VERDICT:
All in all,
if you're a hardcore fan and looking for a great Star Wars
franchise game, you might want to look somewhere else. But if
you particularly enjoyed the Podracer and Jar Jar Binks scenes
of The Phantom Menace, or have a particular love for Cartoon
Jawas, this might be the game for you. Grab some friends, and a
few controllers, and have some fun (while trying to ignore the
flaws).
Overall
Score:
4.5
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