| Chrono
Cross
|
|
Review By: Lyenhardt |
|
|
| Developer: |
Square |
| Publisher: |
Square EA |
| # of
Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Teen |
| Date
Posted: |
9-4-00 |
While I was purchasing this game, I about
suffered a tragic mistake. Purchasing might not be the word to
use, so I'll say 'getting' it. Anyway, since I was strapped of
cash, I had to rely on some games to trade in at my local EB
(Electronics Boutique). I had brought a few games -- two of
which were two copies of FFVIII, just in case. Well, it turns
out that I couldn't use any of those copies to trade in for
Chrono Cross, because I had CC on the mind when I left my house,
not thinking to put in the instruction booklets into the FFVIII
cases (both copies). Being thirty miles away from home, and
bumming a ride from my mom, there was no way I could go back and
get the manuals. I had a few choices. One was to hope the other
games I had brought, along with the bookletless FFVIII's, would
cover the price (two bookletless FFVIII's would probably get a
trade-in of about five to six bucks), or hope that I had enough
money in my pocket, and hope the other games besides the
FFVIII's would cover it. Much to my relief, I had just enough. I
remember the whole time I was about to die if I didn't get
Chrono Cross that day. The thoughts of another Square
masterpiece -- and a pseudo-sequel to one of my favorite RPG's
of all time, Chrono Trigger -- slipping through my hands was
unbearable... inhumane even! But, as fate -- it seemed -- would
have it, I was able to get Chrono Cross and play it that day...

Chrono Cross is pretty much a sequel to Chrono
Trigger, a very innovative RPG adventure back on the SNES in the
mid-nineties. Fans have long clamored for a sequel to it, and
here it is. While it's not directly linked to the original, it
still shares similar traits that drew in so many people back in
its time. The theme about time is back, but it takes quite a
different twist with it. The bright, cheery atmosphere returns
(most of the time), along with the music. There are also things
in CC that will instantly bring a cheesy, fan-boyish grin to
anyone who has played the original -- sweet nostalgia is what
it's all about. Not only does this game resemble its first
incarnation, it also diversifies itself from it -- in a VERY BIG
way. I shall elaborate...
Gone are the days of the typical RPG
storylines, and in with the days of strange, yet, cool plots.
Chrono Cross has a pretty original story to follow to say the
least. While it's not the best Square's done, it's rather
interesting nonetheless. Here's the lowdown: the story starts
you out in a mysterious dungeon/tower of sorts, with moderate
strength and abilities, along with two other party members. Once
you pass this place, everything gets weird. It's almost as if
it's a flashback of sorts. Some things happen, but you won't
understand them until later... Anyway, the story then goes from
action packed, to slow-mode. You are in a typically small
village (Arni) where Serge and his childhood crush have grown up
since they were little. Everything seems normal, until one day.
While searching a beach, Serge is thrown into hysteria, where he
awakes upon the beach once more... except, the friends he was
with are gone. He travels back to Arni village, and finds out
that no one there knows him. Even his childhood sweetheart,
Leena, doesn't know who he is, or his own mother! He soon
discovers that he is in another dimension -- an alternate
dimension, and he has died in this world. Serge must find out
exactly what happened... The story then goes on to make a few
twists and turns, some more surprising than others, all the
while keeping you confused in the process. Well, that's Square
for ya. Yet, you can't deny the cool things they think of as far
as a storyline goes.
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