|
|
Review By: Christopher
Coey |
|
|
| Developer: |
Pyro |
| Publisher: |
Eidos |
| # of
Players: |
1 |
| Genre: |
Strategy |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
11-6-02 |
Immediately
upon starting this game you’ll begin to notice what will
become an ongoing problem: load times and waiting. As you are
working your way through the tutorials (which I highly recommend
if you want to stand a chance at completing this game), at times
you’ll find choppy camera controls, and minor clipping
problems around walls and doors. About an hour and a half later,
you’ll be ready to play the game.

Once you
start the first training mission you’ll then be thinking: what
the hell am I supposed to do? Yes, you did the training program.
You listened to the mission briefing. But what do you do?
Through trial and error, you’ll eventually figure things out.
That’s about the best I can do as far as strategy hints: You’ll
eventually figure things out. This game is complex, and
complicated. The manual is long and unfortunately a rather
necessary read given the number of functions and abilities
available to you throughout the game. The controls are at times
awkward, especially while swimming underwater, so practice while
you can.
The best
thing I can say about this game is that it reminds me somewhat
of X-Com: UFO Defense, and Syndicate. Two of my all-time
favorite games (PC only), but they were made years ago and this
game supposed to be cutting edge. My biggest problem with this
game is that at certain points during a mission, you might screw
up something crucial and render the mission unaccomplishable,
but the game doesn’t tell you so. You just have to decide for
yourself that you can’t finish, and then restart. And it’s
easy to screw up missions. You might, for instance, accidentally
shoot the only anti-tank mine in the level which you later need
to take out a tank in order to finish the mission. But you won’t
know that until the end when you find that you can’t blow up
the tank, and all of your men are dead. That could be after a
lot of gameplay, wasted gameplay (I’ll talk lots more on
wasted time later.)
As I
mentioned, the missions can be difficult. During the game, after
finding certain weapons or equipment items, some new abilities
become available to your characters. However, the small detail
of most of the graphics makes things often confusing and
difficult to see. Luckily, there are a couple of help functions.
First, a notepad which lists all of the mission objectives, and
provides a map with arrows. There’s even a ‘goal arrow’
function that points to where you need to be next in order to
complete the current objective. Problem is, even with these help
functions, it’s still not always clear what needs to be done.
You’ll be checking the notepad a LOT. The missions are
convoluted and confusing.
For
instance: in the very first mission, I thought I had completed
everything. Every Objective and Clue in the notebook was
highlighted and checked. My main character was exactly where he
was supposed to be, but nothing was happening. As it turns out,
I needed to revive a secondary character that had fallen. Once
she was revived and spotted by an enemy, the mission cleared.
The things is, as long as a fallen character (read: killed) was
carrying a first aid kit, they can then revive themselves. In
other words, a dead character can reach into their backpack,
pull out a first aid kit, and heal themselves (on normal
difficulty setting.) Not very realistic. But, you can actually
use it as a strategy; By running into a sensitive area, getting
spotted, alerting the enemy and being shot dead. You can then
wait for the enemy soldiers to examine your body, realize that
you’re dead and call off the alarm. They then go about their
duties. But, you can revive yourself afterwards, and now you’ve
made it into the sensitive area.
The gameplay
elements of this game are exceptionally good. As I mentioned,
the idea isn’t new, but it’s an underused genre in my mind.
I’m not really sure exactly which genre it is, but I know it’s
underused. The game is sort of an action/strategy game with
puzzle elements, set in a mostly real-time ¾ perspective view.
However, although the basic core of the game has the makings of
an outstanding title, the overall design is significantly
flawed.
Upon close
inspection there is incredible detail put into each level. Since
the graphics engine for the outdoor settings is not fully 3D
(mostly pre-rendered), there is limited camera control. You can
adjust the screen 90-degree in any directing to get the best
angle to complete whichever task you are working on, but in
general, the designers did a satisfying job arranging the
levels. Once inside a building, the engine switches to full 3D,
with a fully rotatable camera. Even though there is extreme
detail throughout the game, the character designs are rather
dull. And I don’t mean dull boring; I mean dull and grainy.
The levels have a grainy quality as well, and there is so much
detail crammed into every inch, it gets confusing; almost too
richly, densely detailed. Because of the graininess, the
lackluster music, and the chopping in-game animations, the game
has a sort of PSone feel to it. It’s a weird contrast. Even
more of a contrast is the high detail cut-scenes that could only
be done on the PS2 (except for the crappy water animations.)

I’m torn
over this game. I enjoy a lot of the elements, but the glitches
and general structure make it extremely frustrating. Mostly
because the levels take forever to complete. During one level
early on, I played for around 2 or 3 hours, absentmindedly not
bothering to make any in-game saves since most of what I was
doing was pretty simple. Near the end of the level, after
positioning one of my men safely out of the way on the roof of a
building, my other man placed a charge in one of the rooms of
the same building. How was I suppose to know that this
particular charge was going to level the whole building, thus
killing my man on the roof, and ending my game? There’s 3
hours I’ll never get back. On another occasion, deep into a
level, one of my men was shot while climbing a ladder. He was
far from any of my other men, and it was a couple of hours (and
many saves later) before I could get to him. Upon reviving him,
it turns out that he was stuck, apparently, between the ladder
and the floor, unable to move. Unfortunately, I needed to have
all my men on the escape boat in order to clear the level. Since
all of my in-game saves for the past 2 hours had been after his
being shot, they were all useless. Another 2 hours lost from a
game glitch. That about 5 hours or more of wasted time, that I
had to completely retrace and redo. And that was only to get to
the fourth mission in the game. There are 12 in all, plus an
additional bonus level found in most of the missions.
It’s not
that the game is overly difficult. In fact, once you get the
quirky controls in hand, the normal difficulty level shouldn’t
pose much of a treat to most gamers. What I found however, was
that if you want to clear all the objectives, instead of the
stealth game that this title claims to be, it’s more like a
bloodbath; As you slink around corners and take out every enemy
on the level one by one. If I can offer one word of advice
though, never get caught in a gunfight if you might run out of
ammo. It’s basically an automatic death. The button
combinations needed to pull of the weapons list, highlight a new
weapon, go back into action, and take aim, will take you far
longer than your heath bar can sustain you.
HIGHS:
- Interesting
mix of strategy and real-time action
- Wide
variety of characters and actions
- Based on
real life events and missions
LOWS:
- Difficult
control scheme
- Mission
objectives are very specific, often overly challenging
- Horrendous
load times and choppy, glitchy graphics are unacceptable
FINAL VERDICT:
My final
verdict for this game is a mix one. There is a lot going on and it
has interesting gameplay elements. The missions are based on
actual historical events (although the developers admit that they
altered some events to suit their own needs), and the graphics are
intricately detailed. On the other hand, the gameplay elements are
mostly repeated ad nasium, and there are frequent graphical
glitches, as well as an overall grainy quality. The missions are
far too long, and often require an hour at a time to complete one
simple objective. So in the end, I don’t know who to recommend
this game to. It doesn’t have enough action to satisfy the
action fans, and the strategy isn’t really all that deep most of
the time. Yet, it can be entertaining. If you have enough time to
invest in the missions, and like the idea of a World War II
Commando simulation, this is a fair choice.
Overall
Score:
6.2
Additional
Media:
|