Originally developed
and released
for the Dreamcast by Sega, 15 months later Crazy Taxi
has found it’s way onto the PS2 courtesy of Acclaim. Acclaim
realized that Crazy Taxi would still find a big audience on the
PS2, and thus began work on the port almost immediately after
acquiring the rights to publish it. So how did Acclaim do? For
the most part the greatness of Crazy Taxi arrives intact on the
PS2, but the platform switch has brought about a few problems.

Luckily, none of
those problems lie in the gameplay. The greatness of Crazy Taxi’s
gameplay has arrived completely intact on the PS2. In Crazy
Taxi, the gamer takes control of one of four different taxi
drivers and then proceeds to pick up people and deliver them to
their destination. The objective is to pick up and deliver as
many of them as possible within the allotted time limit. If you
deliver them to their destination quickly, you’ll get bonus
time added to your time limit. If you drive really well, you can
also earn extra fare for the trip.
All of this sounds
very simple, and the basic gameplay mechanics really are.
However, there is a lot of hidden strategy that veteran players
will be able to exploit. In order to deliver citizens to their
destinations as quickly as possible, you’ll need to fully
explore the city and discover numerous shortcuts. Each of the
two cities (the original arcade one plus the level created for
the Dreamcast) is very large, and offers a number of different
shortcuts (including going over buildings in some cases) you can
exploit.
In addition to just
driving around and trying to earn as much money as possible,
there is also a game mode called Crazy Box. This mode consists
of nine different mini-games, each featuring a different
challenge for you to beat. Each mini-game is very different, and
each presents a nice challenge that will push even the most
hardcore of crazy drivers. However, this doesn’t change the
fact that the game is overall pretty short and lacking in replay
value. Once you explore both cities (which while large, are
still finite), the game is basically over. There are only so
many times you can pick up the same citizens over and over
before it gets tiring, regardless of how fun it is. The Crazy
Box helps some, but again it only offers nine little mini-games.

Graphic-wise, the PS2
version of Crazy Taxi begins to falter. It looks a lot like the
Dreamcast version, and that’s really the problem. It’s
supposed to look better than the Dreamcast version. Aside from
that, the graphics actually seem to have been toned down a bit.
Everything seems a little less detailed, and the pop-up is
absolutely horrendous (whereas it was only "annoying"
on the DC). In addition, the game has been known to crash,
although that happens pretty rarely.
Both Offspring and
Bad Religion provide the music in Crazy Taxi, and on the whole
it sounds really good. It’s the high-energy type of stuff you
would expect in a game like this, and it fits the action really
well. Character voices, on the other hand, are a mixed bag. Some
of them sound really good and match up to the character
onscreen, but others sound terrible and don’t match at all.