| Clock
Tower 2
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Review By: Lyenhardt |
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| Developer: |
Human |
| Publisher: |
Agetec |
| # of
Players: |
1 |
| Genre: |
Horror |
| ESRB: |
Mature |
The sequel to the 1997 attempt at the great success of Resident
Evil, Clock Tower 2 fails to even surpass the original Clock Tower overall.
The blandness of this game is just to great to be considered a must-buy by
all of the survival horror fans, especially with great games out like the
newest RE and Silent Hill. While Human's first attempt was pretty good, their
second shot was far from the standard set by the horror games of today.
The basic plot of this game is pretty simple, as was its predecessor. You
are a girl named Alyssa, who has another personality called "Mr. Bates",
who happens to be a male. This adds a lot to the game, at least in a character
sense, as the 2 protagonists in the first one were vague and just too normal.
Anyway, you are supposed go to one of your relative's house and stay, but
to your horrified astonishment, you find out that something's going on in
the house. Soon after, you find human body parts and discover a satanic little
child is coming after you. It is all because of a curse, and a statue is
the central cause of it all.
The story isn't great at all. In fact, it is pretty crappy. The way it is
presented is not very professional. Characters in the story talk about other
people supposedly involved in the story, but you have the feeling that you
don't know who the hell they are talking about. It has no story development
whatsoever. The things said by Alyssa's normal personality are dull, repetitive,
and stupid. She says the same line a hundred times throughout the game. As
for her other side, he says some very interesting things. He even cusses
the little devil girl out from time to time, and with his cool-as-hell voice,
he would've made a great stand-alone main character.
There are many problems with this game. I wondered how a good game like Clock
Tower could spawn such a cruddy sequel, and the answer to that, I may never
know. Anyway, the main problem with this game is the gameplay. Unlike Ct1
(Clock Tower 1), certain events provoke and open certain areas to be searched.
For example, You could go by a door one time and try to put your cursor on
it, and it won't do anything. But when you come back through the next time,
you can put it on it and open it. In addition to that tedious fact, it seems
that items are the same way, while they are randomly placed in their designated
spot whenever you have done the right thing to activate their use. This causes
you to walk the halls and rooms of places searching like a lost child to
find things, which really starts to get annoying after a while (Especially
since the main character moves pretty darn slow), and eventually makes you
so mad that you cannot enjoy the game anymore. Plus, to add to that factor,
the main character has 2 personalities, and you can switch between them with
a certain item. This stacks up even more boring hours of time, as certain
things can only be done with a certain character. The only redemption you
get is the hilarious dialogue spoken by "Mr. Bates" as you painfully search
the monotonous halls and rooms.
On a lighter and more positive note, it actually does have some improvements
over the Ct1. For one, the graphics. Although not a huge bound over the original,
it is slightly tweaked here and there. The polygon clipping is virtually
eliminated, character models are modified for optimal performance, and textures
are a tad smoother. But, besides those facts, it basically the same old first
generation Playstation graphics, which are plain crap to today's graphical
standards.
Another positive thing about this sequel is the improved voice acting. It
really is pretty good, and is much better than Ct1. Characters actually show
some emotion through their voices, and Alyssa's other personality did a great
job with that. Although it is no Metal Gear Solid, the standards of Playstation
voice acting were met. Also, there are more sequences and events that use
voice-overs, which replaces the boring text. If only they would have had
a good story that got the player into the game, this game would have been
much better.
With improved FMV, faster load/save times, double personality feature, and
the dual shock that works well, the game manages to keep the player hooked
to it for a while, but not long enough to try to get all of the endings.
Things like the stuff I mentioned above, such as the confusion of the character
when you click her to go some where, and hardly any music to set the
mood,..........really hurt this game. And to throw in another annoying fact,
the enemies are plain UN-REALISTIC! They basically let you escape. When you
click on a door, the enemy will just stand there and watch you go through
it. Also, when you just went through a door while being chased by certain
villains, they will not come into the room if it is small or you just stand
by the door. I understand why the programmers did this, but I know they could
have devised a system to annihilate this pesky thing.
If you're looking for a good, scary game for the beginning of this year to
start out things right, I would suggest that you pass this one up unless
you are a diehard fan of the series. Get RE: Nemesis instead, or save up
for RE: Code Veronica.
Overall:
3.5 Media:
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