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Review By: Christopher
Coey |
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| Developer: |
Funimation
Prod. |
| Publisher: |
Infogrames |
| # of
Players: |
1-2 |
| Genre: |
Fighting |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
3-7-03 |
I would like
to call myself an Anime fan, but that might be a bit of an
overstatement. I own a couple of DVDs, including of course
"Akira". Plus, my girlfriend has an old school
"AstroBoy" tape. But when I find myself discussing
Anime with a true fan, I’m at a loss. They usually name off a
string of names and series that I have never heard of, and
certainly haven’t seen. They go down the list from the truly
obscure, to the less obscure, to the commercial hits, and
finally to Akira, at which point I finally nod my head. Then
they usually say something like "well, you must watch
DragonBall Z". At which point I start shaking my head
again.

The problem
is, I think I would have probably enjoyed the whole DBZ thing,
if not for the scope of the series. I always figured it would be
pointless to start watching the series now since I would have no
idea what was going on, or where the characters came from. Let’s
be serious here, there are over 500 episodes from what I’ve
researched. However, when an opportunity came along to review
the latest DBZ game, I jumped at he chance. Especially since the
early buzz around the Internet, and in gaming circles was that
this game would be a big hit.
The
"story mode" part of the game apparently accurately
follows a large portion of the DBZ legacy. So much so in fact,
that after playing through the game, I feel reasonably confidant
that I could hold my own in a conversation about DBZ with all
those ‘bigger’ fans. But as a bonus, after finally watching
a few DBZ episodes I can honestly say that the new ‘full 3D’
representation of the story points are better than the
originals. The graphics are just as detailed, but the effects
are more elaborate in most cases, and the color and sound has
been updated (keep in mind that the series originally debuted
many years ago in Japan.) This game stays completely true to the
source material; it is fully the anime series.
I should
mention ‘capsules; every new item, move, character, level,
etc. is unlocked within the game by collecting capsules. Many of
the key capsules are collected by working through the story
mode. The rest are purchased in "Mr. Popo’s shop"
with winnings from the World Tournament. Some capsules are ‘system’
capsules and unlock game based things. Others are for use by
certain sets of characters (Androids, or Humans, etc.), but most
are for specific characters. Once you’ve collected enough
capsules for a character, you can customize your fighter with
whichever skills best suit you, for use in Duels or Tournaments.
Capsules are also tradable by connecting two memory cards to the
same system. Of course you can collect the 7 Dagonballz, doing
so give you a "wish", for heightened skills for one
certain character. You can then recollect the Dragonballz to get
a same thing for a different character. The are a total of 23
characters from the series to unlock, including Hercule, and Gt.
Saiyaman (the final character, unlocked by winning World
Tournament on Advanced level.) There is even a completely new
‘mode’ to unlock called "The Legend of Hercule",
which is basically a mini-tournament that is a sort of ‘gauntlet’
of fighters. The challenge would be completing it with the most
amount of points, and bragging rights.
The gameplay
is typical fighter style (I’ll talk more about the game
mechanics later.) The cut-scenes are usually short, but full of
energy. Lots of quick edits, cheesy dialogue, and weird hair.
All the various mini-battles, cut-scenes, unlockable capsules,
etc. lead to many loads and saves. The game handles these
extremely well, and with such speed that you hardly ever notice
the lost time, even though you do ‘wait for save’ a
ridiculous amount. Each time you buy an item in the skill shop,
the game saves to memory card. Wouldn’t it have been a LOT
easier to just save when you exit the shop? The story mode
progresses very smoothly. There is a battle or mini-game for
each ‘episode’ of the four sagas. You have an unlimited
number of continues, but set on ‘easy’ difficulty shouldn’t
really give anyone any trouble.
As far as
the actual story goes, I’ll admit that it can be a little hard
to follow sometimes. This may be partly due to the fact that the
developers are trying to show years worth of episodes with only
a few ‘scenes’ per saga. I’d estimate that some of the
small lapses in story continuity are forgivable when compared
with the fact that from one scene to the next probably spans
near hundreds of episodes.
One thing
that I found really odd with the DBZ universe was that the
characters often talked in video game terms, when referring to
themselves. Things like "I can’t fight right now, my
power level is only at 75%", or "my transformation is
only 60% complete." As I mentioned, I watched a few
episodes of the series on television for research, and this
never came up. So, I don’t know if this was just a Budokai
thing, or if it just never came up in the episodes I watched.
However
smooth the progression through the Story Mode might have been
the first time, or how easy it was to get moves down in the
Practice mode, the progression stops there. The World Tournament
mode proved extremely frustrating. Not only was it a steep
learning curve to finally get up to speed in the ring, but on
normal difficulty settings this is one tough game, even on
novice. Why is this such a problem? If you lose a round (and it’s
possible to lose by getting knocked out of the ring within
seconds), you get kicked all the way back to the main screen.
You then need to re-enter the World Tournament mode, re-select a
fighter, watch the match-ups, and then watch the character
intros again before you finally get to fight. Why the hell
wouldn’t they just have programmed in a "rematch"
option?
After being
knocked out of the tournament in the second round countless
times, I was getting really angry at the game. I couldn’t
believe that the developers had ruined what I had once thought
to be a fantastic game (I began with the story mode, then
practice mode, then duels, and finally World Tournament.) Much
to my surprise, and glee, I found that you could select a ‘quickstart’
option in the main menu to shorten the character intros during
the World Tournament. But then, just to annoy me even further,
when I went back to the tournament mode I found that the quick starts
were maybe a second or two faster. Seriously? What’s the point
of that? If you’re going to make a quick start option, then
make it a damn quick start. Argh! Idiot programmers.
One of the
reasons this was such a headbangingly awful experience for me
was that in the process of reviewing the game, I at least wanted
to try out all the modes. You begin the World Tournament at ‘novice’
level. In order to move on (according to the manual) to ‘adept’,
and then ‘advanced’ level, you first need to complete the
story mode, win in the previous level, then go to Mr. Popo’s
shop and buy the proper "capsule." The manual says
that once you win the tournament, Mr. Popo will sell you a ‘recommended
capsule’ that will allow you access to the higher levels.
Before I really got the hang of the game, I was having trouble
winning the tournament. So, when I finally won, and went to Mr.
Popo’s, only to find that he apparently didn’t want to ‘recommend’
me the capsule I was looking for, you can imagine my surprise.
By exiting his shop, and re-entering, the recommended capsule
constantly changes. I exited, and entered, and exited, and
entered over and over. But no capsule. I actually managed to
collect all of the 7 Dragonballz (which are supposed to be
ultra-rare in the game) and still hadn’t been offered the
adept capsule. By that time I had mastered the level, and could
beat it every time. Argh!
As it turns
out, I can blame no one but myself. It seems that once you beat
the Story mode the first time, ‘new’ levels open up, so you
have to go back to Story Mode and work through them. You can
play any of the old story mode levels, but any new ones are
marked "new." I played a couple of them, but one was
giving me trouble (and just a quick note, if you are having
trouble, you can always lower the difficultly level. It has no
repercussions as to what you unlock or do not unlock. I just
always prefer a challenge, and left it on high.) I had to quit
playing at the time, so I exited, and forgot about it until much
later. Problem was, since it was no longer marked
"new", I thought I had finished every level. Since I
had not actually beaten that one level, I was never offered the
‘world tournament adept’ capsule in the shop. However, that
doesn’t change the fact that it was still a steep learning
curve.
I’ve
always said that first and foremost, a game should be fun. Above
the graphics, and sounds, the story, the characters, it should
be fun. I’ve now come up with a second rule: a game should
never be technically frustrating. Sure, games should be
challenging, and difficult levels are always going to be a
little frustrating when you have to repeat them again and again.
But this game is frustrating for reasons other than the
gameplay. My own mistake aside, there should have been a more
thorough explanation, or sequence to the story mode. And the
World Tournament, first of all, shouldn’t be next to
impossible to learn and win without the game is set on ‘weak
opponents.’ Secondly, ANY fighter should have a rematch
option. Kicking back to the main screen after losing a fight by
‘ring out’ within 5 seconds is ridiculous.

What I
eventually learned was that in order to win, you need to master
the "ring out." That is: knocking your opponent out of
the ring gives you an automatic win. In the latter, more
difficult levels, the computer will almost always try for a ring
out. Problem is, the ring is actually quite small; too small. I
found that in the end, I was only ever going for ring outs. And
it became reasonably easy to do, even on Advanced level. That
doesn’t say much about the quality of this fighter. Maybe if
this were a Sumo Wrestling simulation (heh, there’s an idea
for a game), but it’s not.
Overall the
fighting in this game is less than stellar. The controls are
very unresponsive, and at times imprecise. Timing is often way
off to what one would expect. The game still looks good, and is
generally fun in most good battles, but there is little depth.
Each of the characters have a great number of specific moves,
but more often it’s just in name. The moves themselves,
although called something different, have the same effect, and
even use the same button combinations. I know a lot of gamers
out there are against the multi-button, joy pad moving combos in
games such as Street Fighter, or Mortal Kombat, but it seems
unpolished somewhat to have a set of combos that are the same
for every character. It does, however, make the moves easier to
learn. But on top of the same combination of buttons being used
for nearly every character, there are some character capsules of
the same name, and same move, that then used a different button
set. It seems to make little logical sense.
Graphically,
the game holds it’s own in the Story Mode, and in the
Tournaments. There are only minor rough edges, but nothing to
detract from the brilliant colors, or combo effects. There are
nice, little touches to round out each of the impact effects.
And the fighters are capable of pulling off character specific
"death moves", which are animated extremely well. As
well, there are impressive minor points, such as animations on
stage selects, and multiple costumes for each character.
HIGHS:
- Great
representation of the anime series, as the graphics and
sound are fantastic
- Loads of
characters and unlockables
- Original
actors for voice talent
LOWS:
- Steep
learning curve, little depth in fighting engine
- Technical
problems, minor graphic issues
- Imprecise,
unresponsive controls
FINAL VERDICT:
After playing
through all of the story mode episodes, I finally feel caught up
on the whole of DragonBall Z. Heck, I might even start watching
the episodes. For the fans, I think they are going to love this
game. For those interested in becoming fans, this game might win
you over. Either way, it’s a solid game, a fun story, with great
graphics and a decent fighting engine. The animations in the game
are probably better than even the original anime series, and the
in-game graphics hold up, and look amazing throughout, with only
minor anti-alaising problems.
Overall
Score:
6.1
Additional
Media:
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