| Dino
Crisis
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|
Review By: Jartaker |
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| Developer: |
Capcom |
| Publisher: |
Capcom |
| # of
Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
If you think that Dino Crisis is just a Resident Evil clone
with dinosaurs replacing zombies, you are off the mark completely! Dino Crisis
takes Resident Evil and molds it into something better than one would expect!
You play the role of Regina, a special ops agent sent to Ibis Island to apprehend
Dr. Edward Kirk. Supposedly, the doc has been doing some strange experiments
here. That's when you get into trouble. You find dead workers, and then you
are attacked by a raptor. Of course no one will believe you.
The game's graphics are like Resident Evil's, only better! There is a camera
that moves as you go, instead of always fixed views. Of course the view will
change at times, but the camera usually always moves. The camera also rotates
during a dialogue scene to show who is talking. To add to that, all the objects
and backgrounds are rendered real-time, meaning that when a T-Rex breaks
through a window, smashing a table, you actually see it break! Also when
you're losing health because you're bleeding, you don't just get a message
that leaves you imagining the bleeding. You actually see your character bleed.
She leaves a trail of blood, which the dinosaurs can follow.
The sounds are full of creepy music and well done sound effects. Things like
footsteps, dinosaurs making noise, and Regina (your character) groaning in
pain. Even the dialogue is well written, with almost no laughable parts,
but with some good one liners during the chats.
Controls, even for a newbie, should be a breeze. You have your aim button,
run, interact, inventory, pause, and even the ability to turn 180! A very
useful button! In addition, you can walk with your weapon drawn. Very good,
Capcom!
These dinos are nothing like zombies, I'll tell you that! They'll sleep,
eat, stalk you, knock your weapon from your hand, even chase you from room
to room, meaning that outrunning them may not always be the answer!
Sometimes you may find yourself in a 'DANGER!' situation. In this case, to
avoid dying a sudden death, you must tap the action (and all the others if
you want) repeatedly to avoid dying. Kind of like shaking off a zombie, except
it's life or death here.
No more ink ribbons. You find save rooms here and there. When you leave you
get to save. It keeps track of your continues and time taken, among other
things.
About continues, they allow you to continue play from the room that you died
in. However, you only have five of them, and the number left is always saved.
I prefer not to use continues.
There are many different items, like healing, anesthetic, and other items
which can be combined to make various different healing items and weapons.
For instance, a tranquilizer dart may put a dinosaur to sleep. Or, mixing
various first aid kits may make one that will restore more health. You may
even create a Resuscitation, which is, essentially, an extra life. Unlike
continues, you can find more of these lying around.
I could go on for hours and hours about this game, but I'm running out of
space. So put off the thought that it's a survival horror cash-in and
play..no..BUY IT ALREADY! Before we become extinct too!
Overall:
9.1 Media:
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