Gamers crying towards the heavens for another
“Strategy RPG” along the lines of
Vandal Hearts,
Final Fantasy Tactics, and
Kartia, you’re prayers have been answered. Disgaea: Hour
of Darkness sidles up right next to those classics, I’m glad to
say, and will please just about everyone waiting for another
masterpiece to land. It has gameplay that manages to be both complex
and approachable, visuals that will delight old-school gamers, and a
story so unusual it could have only come from Japan. But, although
strategy role-playing fans will consider this a must have, the
general buying public will probably go un-wooed as this game offers
nothing substantially appealing for the broader market. However,
since when was Atlus concerned with the “broader market”? This is
obviously a game by the dedicated for the dedicated, no apologies
given.

That’s not to say that new recruits need not
apply; newbies can definitely ease right into this game. Sure, it
may seem intimidating at first, but Disgaea goes through
great pains to get gamers accustomed to its complex logic. The
nuances of gameplay are explained in full thanks to detailed in-game
instructions and a tutorial map is available at all times for your
practicing pleasure. It can be a lot to take in at times, but you
never feel overwhelmed. Of course veterans of the Lions War will
have a much easier time picking up the play mechanics, as the core
of the game functions remarkably similar to Final Fantasy Tactics.
At it’s foundation, Disgaea plays much
in the same way as FFT – players move 2D sprite-based
characters of various classes across checker-board like 3D isometric
battlefields in turn-based combat that marries console role-playing
and chess. Upon this foundation is built a game that, in many ways,
is much deeper and complex than FFT ever was, but in order to
understand Disgaea you have to understand the story.
In Disgaea you play Laharl, an
under-aged demon prince awaken from a rather long slumber by the
plucky and manipulative Etna to assume the role of Overlord of the
Netherworld after your father, King Krichevskoy, chokes to death on
a pretzel. This is easier said then done, however, as every hotshot
demon in all of Hell began motioning towards the throne the moment
he died. It’ll be up to you and your armies to make them respect
your authoritah as you reclaim the crown with the resources of an
entire kingdom behind you, as well as the hellish powers of the
underworld at your disposal.
Unlike FFT, where you simply buy new
recruits, non-story related characters must be made in Disgaea.
The creator, or “Mentor”, can make a new character, or “Pupil”, in
the Summon Assembly from one of over a hundred and fifty different
classes by spending “Mana” accrued in battle. Once created, they can
be outfitted with equipment, level up, and eventually go on and
mentor their own pupils in your ever-expanding legion. Mentor and
pupil also share a special bond that can be utilized in combat,
namely an increased chance of a Formation Attack, or group combos
triggered when one to three allies are in adjacent panels during a
standard attack, and the mentor’s ability to learn their pupil’s
class-specific “special skills”. And with over 100 special skills
and spells, you’ll have a lot to learn. If you really want a single
character to learn a wide-variety of skills, though, you’ll want to
“Transmigrate” them to another class, but to accomplish that
you’ll have to grapple with the most feared and loathsome force the
Netherworld can muster – bureaucracy.
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