Now, for DoA2: Hardcore, it's a completely different story.
Become good at the game and it will be quite a struggle for an
inexperienced friend to join in and beat you. This is truly a
thinking man's fighting game. With the introduction of the whole
emphasis on the reversals and counters in the first game carried
over, you will now have to think about not only offense, but
defense as well. If you think you can walk in and whip someone's
tail at it because you think your pretty good at other games,
think again. You can literally beat someone by just countering
every move your opponent hands out. This is extremely refreshing
in this gamer's opinion.

Ouch
While the DoA series isn't the first to heavily rely on
counters (I'll give that award to the Virtua Fighter games), my
own take on that is this: Dead or Alive 2 is the first one to
balance the game to a point at which you don't need to be a
complete master or God of the game to excel at countering. If
you can learn to time your counters right and know where to put
them, you can become a very good player at the game (though if
you don't, well, good luck at trying to win). It's this
challenge of trying to master the art of reversals that will
make you keep coming back to this time and time again 'till you
believe you've got a complete handle of what the game has to
offer.
Most likely the biggest draw that DoA2 originally had was its
"Team Battle" mode. Here you can play with up to 4
players (or against the computer), each assigned a character of
their choice. The players are split up into teams of 2, and
you'll start off a regular match. At any point in the fight you
can call in your partner to swap with you by means of a simple
button press. You can make small linking combos with your
partner, and this mode can keep you and some friends going for
hours. A high point is the fact that there is no slowdown or
hitch in the framerate when trading places. My only complain
about this feature in the Dreamcast version was that there was
only one stage to fight on – and that, of course, was the most
boring and uninspiring one of them all. However, Team NINJA was
kind enough to supplement Hardcore with a plethora of stages for
teams to dance in, including this dark pit which has purple
electrical circuits surging around the walls which will make
beautiful illuminations if a character is tossed into it.
Looking for the best sound a fighting game can give? Well,
this is almost the one you're searching for. All the usual
smacks and hits are found here (which can be "felt"
much better than those in Soul Calibur). The music itself, which
is a combination of techno-ey/rock scores, is better than the
usual fan fare we see in fighters today. On a personal basis, I
found that Namco's brawler to have a better overall presentation
aurally. Soul Calibur actually had themes that related to the
game and to the feeling of each stage a certain song played on.
It featured a somewhat rock-ish classical soundtrack to it, and
in the end it produced a better package than what DoA2: Hardcore
delivered.
When it comes to controlling the game, Dead or Alive 2 is
fantastic. I can not tell you all how important it is for a
fighting game to have a good set of controls to play with. If
moving your character onscreen is a task more than a pleasure,
than the player will automatically hate the game. After all, who
wants to play a fighter if putting one move together is as
complex as putting a combo together is from another game?
Initially I was worried that the smaller controller of the
PlayStation 2 would be just plain out not snug enough for me to
handle all the quick movements needed in a fighter. However, I
soon learned that the stiffer D-pad of the controller helped win
me over considerably. Many of the combos in the game require
quick reflexes, and the tighter, more precise buttons of the PS2
were decidedly more enjoyable to use than the larger, more bulky
Dreamcast pad.
What I’ve failed to truly home in on in this review,
though, is the differences between Hardcore and it’s DC
counterpart. Sadly, there really isn’t a whole lot to write
home about. Team NINJA gave us some new costumes to win after
beating it with characters and the ability to play as Bayman,
but one could have wished for more than a simple cosmetic
makeover. I guess we’ll have to wait for DoA 3.
In the end though, if you can look beyond the fact that Dead
or Alive 2: Hardcore is a fighting game at heart and is not
trying to impress you with a high number of moves or replay
ability, than you will have a hell of a time with the game. It
has one of the best fighting engines ever created and it's easy
playability but strong challenge will make you play it until
you've mastered every nook and cranny of the game. A truly
excellent title, and something that will be measured by in the
future.