Driven was a bad
movie. A very bad movie. However, the premise of it (old CART
driver comes back to guide a young driver coming apart at the
seams) lends itself very well to a video game, so it’s no
surprise that someone picked up the license. Unfortunately, as
is the case with many movie to game conversions, the game is as
bad as the movie.

It’s not that they
didn’t try to make a good game. Driven offers up several modes
of gameplay, including Arcade, Story, and Multiplayer. In the
Arcade mode, there are 12 different characters to choose from.
Each of them, as in most other racing games, has his/her own
strengths and weaknesses. In the Arcade mode, there are four
different championships, three of which are initially locked. In
the Story mode, you’ll control both Jimmy Bly and Joe Tanto
through a series of different scenarios. The storyline mode is
actually very well done, as it loosely follows the movie and has
a nice variety of objectives to meet. Additionally, BAM! did a good
job of incorporating getting "into the zone" into the
game. After racing well for a while, everything will go silent as the driver blocks out all outside interference. Once this
higher plane of concentration is reached, the player be able to go
a bit faster, brake better, and take turns sharper. However, one
wrong move will break the driver's concentration and the driver
will quickly fall out of the zone. All of this is good enough.
What aren’t good
enough are the controls. I don’t know if the development team
tried to make an arcade/simulation hybrid or simply got
confused, but the controls are a big mess. It acts like an
arcade racer in that the physics aren’t terribly realistic
(huge crashes are common), the cars will brake extremely
quickly, and the cars can’t be customized; however, it also acts
like a simulation in that the controls are very touchy. Even the
tiniest of errors will result in a spinout, and overall it’s
just too touchy for even a hardcore sim (which this game isn’t).
Worse, whenever a big crash occurs the camera will pan out to a
fixed camera point overlooking that part of the track. I know
this was done to make everything seem more cinematic, but all it
does is result in confusion. When this happens, it can
often take a lot longer to recover from a crash than it normally
would. In the end, you’ve
got a racing game that feels like an arcade racer but behaves
like a sim on steroids. Ugh.
The graphics don’t
shine either. In fact, this is probably the most average looking
PS2 game I’ve seen yet. Everything about the game is generic
and bland, from the environments (complete with some very low-res
textures) to the cars (with simple geometry). While the graphics
are good enough that they don’t offend the eyes, they’re
also so unremarkable that nothing positive can be said about
them. Certainly not the worst-looking PS2 game by any stretch,
but it’s still several laps behind Gran Turismo 3.
The sound carries the
same blandness, with generic engine and ambient sounds. The
voice acting is adequate, but often comes across as over-the-top
(and personally, I hate Sly Stallone’s voice). The soundtrack
is also forgettable, with a very 80’s rock theme to it. While
the songs fit the spirit of the movie (which is good I guess),
in a video game setting they’re nothing more than background
noise.