| Dropship:
United Peace Force
|
|
Review By: J.
Michael Neal |
|
|
| Developer: |
SCEE
Camden |
| Publisher: |
BAM! |
| # of
Players: |
1 |
| Genre: |
Flying/Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
N/A |
| Date
Posted: |
8-20-02 |
Dropship:
United Peace Force is one of those games that really could
have been something if it had a little more funding and a little
more time in the oven. Essentially this game is an Ace Combat
style flight sim that tries to combine elements of driving and
real-time strategy with frequent pickup and delivery objectives
using futuristic hovercrafts. The problem is it doesn’t do any
of it very well, at least not well enough to get it any
attention on store shelves.

On a
strictly technical side, Dropship fails on almost every
level. The visuals range from bland, to down right ugly, and
fundamental aliments such as flat textures, drab models, dull
environments, and severe draw-in are rampant. It feels like no
time was put into developing a believable physics engine; none
of the planes react the way they should and ground vehicles
control like they are made out of lead. The game also lacks in
the audio department, where run-of-the-mill effects, an
uninspired soundtrack, and lifeless voice-overs combine into a
disappointing mix. All this comes together to create a very
slip-shad package that gives players the distinct feeling that
this game was made on a shoestring budget with a minimal time
commitment from the developers.
In terms of
gameplay Dropship tries, in vain, to create a unique
experience by combining rather elementary gaming elements into
one package. These include driving segments, on-rails shooting,
dog fights, bombing runs, troop commanding, and pick up and
delivery. The problem is that the game is standard fair at best;
at it’s worst it’s frustrating or downright boring. More
often than not, missions are a chore to complete, forcing
players to endure attempt after attempt at poorly designed
objectives, like landing on a small icon to pick up units or
protecting allies while engaging wave after wave of hostels, in
the hopes that the next mission will be a little more enjoyable.
Anyone who manages to play the game all the way through,
however, will merely find an unending cycle of boredom and
repetition until the credits roll.
Even for the
most diehard flight sim fanatic, Dropship doesn’t have
enough enjoyment in it to fill a shot glass. That’s a real
shame too, considering the lack of quality titles PS2 owners
have within the flight sim genre we could have used something
fresh and entertaining. Instead we got yet another low-budget
port of a lackluster overseas title to take up space on store
shelves.
HIGHS:
- Some of
the on-rail shooting stages, in which you control the turret
on the back of a hummer-like vehicle, can be fun.
- It can be
turned off.
LOWS:
- Everything
else in the game.
- It can be
turned on.
FINAL VERDICT:
A primitive
attempt at the flight genre that tests just how weak a game can
be and still get released. There really is no reason why someone
would want to pick this game up.
Overall
Score:
3.0
Additional
Media:
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