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Review By: Jared Black |
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| Developer: |
Konami |
| Publisher: |
Konami |
| # of
Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
3-13-02 |
ESPN
Winter X Games Snowboarding (released shortly after the PS2’s
launch) was a very solid, but flawed game. While it did a great
job of accurately simulating the sport, it actually went a bit
too far and presented a sport too difficult for all but the most
hardcore of snowboarding fans. With this effort Konami has
attempted to fix this problem and make the game a bit more
accessible, but in the end the series has overall actually taken
a minor step back.

Like it’s
predecessor, the gameplay has its roots firmly planted in
reality. As a result, this game has a very steep learning curve
and will present a lot of early frustration for novices of the
genre. The control setup is similar to most "extreme"
games, with X being the jump (ollie) button, square and circle
being the grab buttons, triangle executing a grind, and the left
analog stick controlling general movement. The trick system is
overall much more shallow than you’ll find in other games, but
that’s forgivable in that in a simulation you wouldn’t
expect to be able to perform some of the crazy stunts other
games provide. There are still plenty of tricks to keep you
busy, but some of these are almost impossible to pull off
regularly. In particular, in order to pull off multiple spins in
one jump you must hold down the L1 and L2 buttons while tapping
the left analog stick in the direction of the spin. A much
simpler (and actually executable) method would’ve been to
simply allow the gamer to hold down the analog stick for more
than one spin. Once you get a hang of the overall control scheme
you’ll be able to pull off tricks with comparable ease, but it’ll
take most gamers a lot of practice time to reach a competent
level.
As the title
would suggest, the meat of the game lies in making it to the
Winter X Games via the Snowboarder Mode. In this mode the gamer
creates his/her own skater, choosing from different face, body,
hair and other attributes. Essentially a career mode, here it’s
much deeper than what you’ll usually find in a game of this
type due to its RPG-like attributes. Starting out with 1000g,
you’ll outfit your snowboarder from a good selection of
real-life gear, and then start out as a nobody trying to work
his way to the top. At the beginning things are very slow, as
you’ll see only minor increases in your boarder’s stats and
popularity. Every time you crash, your boarder’s HP (hit
points) will decrease. If they reach 0, you’ll have to pay a
hefty hospital bill to get back into riding shape. This
combination of slow-rising stats and frequent hospital bills
result in very little skill gain in the early going, but once
you get over the initial "hump" the career mode
progresses at a fairly rapid rate. My only real disappointment
with the career mode is that each town map is made up of
different blocks with words on them ("Shop",
"Home", etc.). A rendered town would’ve been great.
Overall, the Snowboarder Mode is a very deep and rewarding
career mode.
Other game
modes are aimed at the more casual snowboarding fan, including
the X Games Mode and Duel Mode. Duel Mode allows two players to
compete in a variety of split-screen events, while the X Games
Mode allows the player to participate in a recreation of the
Winter X Games. Events in this mode include Slopestyle (highest
trick points wins), Snowboarder X (race downhill), Superpipe,
Big Air (try for the maximum height and distance), and Free Ride
(practice). Other than the goals presented in each, they really
play no differently than the events that occur in the
Snowboarder Mode.

The graphics
are ultra realistic, but not without some problems. Character
models are animated and constructed really well, with dynamic
equipment (based on what you equip your rider with) and sharp
texturing. Clothes billow in the breeze, snow sprays up in a
realistic manner, etc. The courses all look good, with plenty of
obstacles, trees, and sideline objects. Unfortunately background
textures look pretty blurry at times, and there’s a good bit
of fog and pop-up to be found. It gets even worse in the
split-screen mode, as the fogging can often reach N64ish levels.
The framerate will occasionally skip a bit as well, although for
the most part it’s locked in at a solid rate. The camera is
usually good enough, but occasionally it can lag behind where it
should be and make navigating the course more difficult than it
should be.
On the other
hand, the sound is a real highlight. The music is your typical
metal/techno/alternative soundtrack you’d expect to find in a
game as "extreme" as this, but fortunately it isn’t
too grating. This is due primarily to the bands, which include
The Offspring, Oleander, 311, and others. The sound effects are
good as well, with realistic snow swooshes and other obstacle
sounds. The announcer is just there; his commentary is fairly
limited so he never gets too annoying, and occasionally he even
has something funny to say (such as the interesting nicknames
you’ll pick up in Snowboarder Mode).
HIGHS:
- Excellent
soundtrack.
- Snowboarder
Mode is extremely deep and rewarding, once you get over the
initial learning hump.
- Good
sense of speed.
- Nice
character models with plenty of animation and sharp
texturing.
LOWS:
- Average
course and environment graphics.
- Some tricks
are nearly impossible to pull off consistently.
FINAL VERDICT:
Overall, ESPN
Winter X Games Snowboarding 2002 is too realistic for it’s
own good. The initial learning curve is extremely steep (even if
it is easier than the last one), and pulling off some of the
harder tricks (which aren’t even that advanced in comparison
to other games) is difficult to do on a consistent basis. Arcade
it a bit more (and clean up the fogging/pop-up problems) Konami
and you’ll have a hit on your hands, but for now only the
hardcore need apply.
Overall
Score:
7.1
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