| Parasite
Eve |
|
Review By: Siou
Choy
|
|
|
| Developer: |
Square |
| Publisher: |
Square |
| #
of Players: |
1 |
| Genre: |
Survival
Horror |
| ESRB: |
Mature |
| Date
Posted: |
12-6-00 |
In the world of
survival horror gaming, one title dominates both public perception
and sales; Capcom's infamous Resident Evil series. With quirky,
initially difficult controls, the ongoing story of the Raccoon City
Police Department vs. the mutations of Umbrella has made a clean
sweep of things, to the point where it is the first and foremost
name that comes to mind when "survival horror" is
mentioned. Not only is this unfair, but it has caused some truly
excellent games (and admittedly, a few crappy ones, too) to be
overlooked in the glare of the neon spotlight the Resident Evil
series stands continuously beneath. One of the best of these is the
original Parasite Eve.

Produced by the
legendary Squaresoft (of Final Fantasy fame), Parasite Eve is (one
might say "naturally") one of the nicest looking, if not
THE nicest looking, survival horror games out there to this day.
While its "sequel" caved in to peer pressure, becoming
more of a Resident Evil knockoff in look, gameplay, and control, the
original stands on its own as a truly original and seamless mesh of
the RPG and survival horror genres.
For starters,
the control system, while occasionally awkward in fight situations
(the frozen in place, clockwise spin-to-aim often costs the player a
few hit points more than necessary), is far easier to the
uninitiated; and given the difficulty of mastering Resident Evil
style controls, Parasite Eve will probably prove a better and more
entertaining game to the survival horror amateur. Secondly, the game
uses an RPG style hit point/magic point system, which besides being
unique to the genre, makes it far easier to strategize; the least
example of which being the hit point system, which offers a concrete
and more or less exact representation of how long Aya has to live in
a fight, therefore allowing the player to react accordingly. Aya's
parasite energy accrual system also makes sense in this game (it
goes up with levels of experience and with rest time between usages;
not, as in PE2, from making money bounties for killing random
monsters, which is not only nonsensical but bizarre), and the game
actually has (gasp) a STORY, which is both engrossing and, like all
the best science fiction, even somewhat plausible; as opposed to
PE2's more random "hunt and kill.ugh" caveman approach.
And speaking purely in terms of visual appeal, it must be said that
while PE2's Aya Brea looks annoyingly American in appearance and
design (and correspondingly, somewhat plump in comparison, which
should say something), the original Parasite Eve's Aya is a
smoother, sexier Asian model (and consequently, much easier on the
eyes).
The highly
engaging science fiction storyline of the game revolves around the
Mitochondria, a formerly independent microorganism which during the
course of "evolution" entered into a symbiotic
relationship with what would eventually become the human race.
Critical for production of energy within living things and
containing their own unique genetic code as well as the ability to
evolve and multiply, the mitochondria have remained in symbiosis
with our species for uncounted millions of years. What the game
postulates is the premise that the mitochondria, long dormant and
apparently content with this arrangement, have actually awakened to
their uniqueness within that symbiosis, and have begun to take over
their host bodies in pursuit of a new agenda...
Essentially,
your sole nemesis in the game is Melissa, the long-lost sister of
Aya (which explains Aya's resistance to the mitochondrial
spontaneous combustion that afflicts most of the incidental
characters throughout the course of the game), who after mutating
spectacularly during the opening cinema, assumes the role of the
harbinger, and later, mother of a new, mitochondrially mutated race
that plans to do to homo sapiens what the neanderthal did to the
cro-magnon (and thereby explaining her self-assumed moniker of
"Eve"). You will have any number of brief,
life-threatening encounters with "Eve" throughout the
game, until at last you are faced with the nearly impossible task of
defeating no less than FOUR successive, increasingly powerful
mutated versions of her offspring, the creatively named
"ultimate being". Naturally, along the way, you will have
to face mutated creatures galore, from the silly (the junk-carrying
crows) to the downright deadly (the reanimated dinosaurs), so there
is no lack of variety to keep you entertained throughout.
Additionally, unlike the fixed settings of all but the most recent
of the Resident Evil games, you have at least half a dozen different
settings throughout the city which you need to visit (only one, the
warehouse, being optional; unless you count the EX game's annoying
Chrysler Building), offering several much needed change-of-scenes.
I would highly
recommend Parasite Eve to the neophyte survival horror gamer, the
RPG pro, and those who felt just a bit let down by its far more
derivative sequel. Because as nice as their newer offerings may look
(see also: the extremely disappointing Final Fantasy VIII), it would
seem that Square has never learned that old maxim:
"If it
ain't broke, don't fix it!"
HIGHS:
GORGEOUS
graphics, both during gameplay AND during cut-time sequences and
cinemas. Looks as gorgeous as FFVIII (but without being long,
irritating, and boring like FFVIII). Relatively easy controls, with
its oft-maligned RPG-based "point" system adding a unique
and welcome touch of pinpoint-accurate strategy to the otherwise
"alive/almost dead/dead" health system of other survival
horror games. Very nice atmospherics, with a pleasantly wintry feel
and quite possibly THE greatest video game soundtrack of all time to
its credit (often compared to the work of Goblin, though that's a
bit of a stretch, this is the ONLY game soundtrack I personally have
deemed worthy of actually going out and BUYING). As in Konami's
Silent Hill (and unlike that "other" survival horror
series, whose combined plot, over 4 releases, you could fit on the
inside of a matchbook), there is an actual storyline to the game,
which is both tense and engrossing; and you might even learn a
little something from it (OK, so it's only some high-school textbook
biology, but that's more than you can say for most survival horror
games).
LOWS:
The control
system, while much easier (particularly for the neophyte) to
manipulate than the usual Resident Evil-based system, becomes
somewhat stilted during battle, with Aya's fixed clockwise spin both
coming across awkward visually and exposing her to more
"hits" than would otherwise be necessary. Also, the
RPG-based fighting system offers an additional limitation, in that
there is often just not enough time to react and choose an attack
strategem, as your opponents will not "pause and wait for
you" (as is traditional for an RPG), but will attack
continuously and more or less randomly (as is traditional for a
survival horror game), again making things a bit more difficult than
necessary (particularly during the nastier boss encounters).
FINAL
VERDICT:
While
Resident Evil fans may offer complaints (and have done so,
vociferously) about the differences in gameplay between the more
mindless zombie hack-and-slash of the former series and the more
subdued, somewhat quirky (and ahem, INTENTIONAL) hybridization of
survival horror and RPG of Parasite Eve, those gamers who have not
yet tried (or mastered) the former series will find this game a far
better, more engrossing introduction (and more, a bridge between)
the RPG and the survival horror genres; and those who have not
already locked their minds into the eternally skipping groove of the
zombie chorus ("Resident Evil, Resident Evil, nothing is
worthy, but Resident Evil") will be best suited to appreciate
this game both on its own merits and for its innovation, not as an
"also-ran", but as a top-notch contender among the
story-based game (whether one's orientation and inclinations lie
more towards the RPG or survival horror) genre. Given the quality of
the original, it's truly a shame that Square caved in to pressure,
and made PE2 into what the zombie chorus had been calling the
original Parasite Eve all along: a second-rate Resident Evil clone.
Overall
Score: 9.0
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