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Review By: Siou Choy |
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| Developer: |
Square |
| Publisher: |
Square
EA |
| # of
Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Teen |
| Accessories: |
Memory
Card |
| Date
Posted: |
4-8-02 |
After the
near-fatal dual misstep of the excerable (but beautifully
rendered) Final Fantasy VIII and the disastrous boxoffice
showing of Final Fantasy: the Spirits Within, Square has made a
quick about-face, in a bold-faced attempt to bring back some of
the feel of earlier, more successful entries in the Final
Fantasy series with their final release for the Playstation per
se, Final Fantasy IX. (Yes, everybody knows the series
continues on that derelict ersatz Titanic, the PS2, but that’s
a whole different animal). While this isn’t necessarily a bad
idea (in and of itself), all this pandering and nostalgia
brokering gets to be a bit too much. The overarching impression
one gets is that Square is lazily pushing its anticipated
audience’s buttons, dictating with test-marketed statistical
precision exactly when and how the gamer should react. Just to
nail the easiest target, let’s join Mr. Rogers (and Mr.
Sakaguchi, and Mr. Takechi, and Mr. Suzuki) in the land of
make-believe, and we can pretend we’re giving Square the
reaction they were looking for with lame main character Vivi:
"Oh look, it’s a ‘black mage’ like in the old Final
Fantasy games. Isn’t he cute?" Of course, the more likely
reaction is: "oh, come on…ORKO? Are they nuts?", but
remember, kiddies: reality has no place here in the land of
make-believe (which is where the designers of FF IX have been
spending a lit-tle too much time, apparently…)

One of the
more noticeable changes in FF IX is that rather than the
standard 3 party members per fight (as in FFVII and FFVIII),
your party has been upgraded slightly to four people at a time.
In fact, it seems that nearly every character you encounter in
the game will become a part of your group at one point or
another! In the interest of not spoiling the game for any
interested parties, let’s just say that bad guys don’t
necessarily stay bad. It’s really absurd how almost nobody
appears as a one-off encounter in this game. It must be all that
animal magnetism and charisma Orko…I mean "Vivi" is
giving off, drawing everyone to you, calling them to be your
friends (sigh…).
Of course,
beyond the innate absurdity of it all (and not even touching on
how this new aspect was designed with those fans in mind who
just hate it how they couldn’t pair up to fight with
the myriad priests, wizards, and barkeeps of the prior FF
games), there is a flipside to all this heartwarming universal
kinship. Namely, with so many damn people crashing your party,
you lose the intimacy of the traditional small-party system. So
fans of the characterization (like my mushy-hearted self)
shouldn’t expect much out of FF IX: with this big of a
crowd, you don’t get to explore as much of some character’s
personalities as you might like. But all you action-hounds don’t
expect any mercy, either: because other characters get a
bit too much time spent on them…
This time
around, the skills (attacks, spells, etc.) characters acquire
are not fixed, but dependent on which items they equip.
Each character still has their own assigned set of abilities:
two different characters might draw completely different
abilities from the same item. Characters permanently acquire
said abilities by filling the AP meter (accomplished, as usual,
by winning battles – the difference being, this time you
"see" how far you have to go to reach the next
level/gain your next ability). You can then use these abilities
by assigning crystals to them (sounds confusing, but you’ll
get used to it).
For some
unknown reason, Limit Breaks have been renamed as
"Trances" in FFIX. Don’t ask me why, must
have been an aesthetic decision. Regardless, it’s the same
animal: walks like a duck, talks like a duck, smells like a
duck, it’s a duck.
Likewise,
Guardian Forces have been recast as "Eidolons".
Thankfully, we’ve been spared from sitting through endless (if
pretty) animations each time the Eidolons are summoned (somebody
must have screamed after the tedious, half-hour-apiece fights of
FFVIII). While we still get to see the pretty animations
when the Guardian F…ahem, "Eidolons" are summoned
for the first time, we get treated to mercifully brief versions
each time thereafter.
One crappy
holdover from FFVIII is the card game Tetra Master, which
I am grateful to admit has been relegated to true mini game
status this time around. Unlike FFVIII where you were
encouraged to endlessly play a tedious Pokemon knockoff to
covert the cards into desirable items, there seems to be no
purpose to Tetra Master: you don’t seem to get anything for
it. So if you’re an addictive personality whose jones du jour
is bad RPG style card games, you can wank off for hours flipping
cards aimlessly against virtual opponents. The rest of us are
allowed (again, unlike FFVIII) to find something better
to do with our time…like staring at a wall in an empty room,
or watching network television (which approximates to being
roughly the same action).
Series
standbys the Moogles (or Mogs, if you prefer) make their return
in FF IX. Not only do they serve as save points, but each
has its own little side quest associated with it. Here’s the
scoop: the Moogles are part of the Mognet: essentially a place
where they pass letters back and forth. In keeping with the
great (and increasingly more noticeable) tradition of the US
Postal Service, they don’t actually do any deliveries;
leaving that task to your own little self. So to help out the
Moogles (or at least to get your damn mail delivered in a timely
fashion, a skill our friends in the USPS have apparently
forgotten), you have to deliver their letters for them all over
the world. Unfortunately, the little buggers don’t like to
stay in one place too long so you may have to hunt them down and
show no mercy (just kidding).

Speaking
generally, when it comes to graphics, FF IX can’t be
beat. The backgrounds are beautiful; FMV done perfectly - even
cut-scenes and Active Time Events (ATE) look great. That said,
there are a few too many of them – while VII and VIII
boasted a distinct overreliance on their (admittedly impressive)
animations, Square’s designers were clearly wanking off on
this one. But that’s nothing: the real problem with FF IX
is its awful character designs. While Square pitched this
as their attempt to bring back the super-deformed look of
earlier games, the result is less than desirable. The problem
likely lies with the incompatibility of 3D character meshes with
FF’s 2D origins. When designers try to mix the two, we
wind up with characters that look more like mutated kids than
the 2D super-deformed models they are reaching for. While I
enjoy the cutesy look of the FF series up to and
including VII, when given the alternative, I’d opt for
the more "adult" look of FFVIII, hands down.
The Final
Fantasy series has weathered several changes through the
years; some good, some bad - but one thing remains constant:
those damn RANDOM BATTLES!!!! I don’t mind a fight here and
there, but when this exhausts half the playing time (or worse),
it really starts to piss me off. There were a few points where I
almost quit the game in disgust, because I kept winding up in
fights (literally by the dozen) during simple exploration or
presumably uneventful travel to the next proscribed destination.
Everybody knows it’s going to happen, but there really is no
excuse for so many non-story related fights in this, or
any other game.
HIGHS:
- Very
pretty, if uncomfortably Disney-esque graphics
- To
paraphrase the great Nipsey Russell: it sure ain't great,
but it’s a hell of a lot better than (FF) 8 !!!
LOWS:
- Far too
many random battles. Somewhat absurdly, these little
time-killers manage to take up at least half of gameplay
(and with pre-rendered animations taking up more than their
fair share, this leaves the game somewhat more of a
no-brainer than its esteemed predecessors).
- The card
game Tetra Master. Not merely an unwelcome holdover from the
pomposity of VIII, there seems no real point to it
whatsoever. Unless, of course, you’re a Magic the
Gathering type, in which case, you’ll probably spend
mindless wasted hours at it…
- Lame
character designs. Just seeing the cover of the game should
be enough to turn the average consumer away. And really, now
- Orko the wizard as a main character? Does anyone out there
really harbor fond memories of Filmation’s dunderheaded
sissy He-Man?
FINAL VERDICT:
All failings
in regards to character design aside, Final Fantasy IX
excels in comparison to the beautifully designed, but
action-deficient misstep of VIII. Taken in light of its
predecessor, FF IX represents a slight, if welcome return
to some of the most important aspects of the Final Fantasy
series, and a deliberate attempt to regain the sense of
adventure and fun lost therein. While decidedly imperfect, FFIX
makes a fitting conclusion to the Final Fantasy series’
tenure on the Playstation.
Overall
Score:
7.0
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