| Fire
Prowrestling G (Import)
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Review By: Chris Lee |
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| Developer: |
Human |
| Publisher: |
Human |
| # of
Players: |
1-4 |
| Genre: |
Wrestling |
| ESRB: |
N/A |
Have you ever wanted to see a match between Stone Cold Steve Austin and
Bill Goldberg? Or how about The Rock(yeah!) and DDP? Well it's all possible
now in Human's Fire Pro Wrestling G. I think this is the best wrestling
series ever created. This installment is no different. Adding over 140 new
moves and updated rosters, you won't find a better wrestling game on the
planet. Maybe I should hold my enthusiasm till the end of the review :)
Human has been making this series for 10 years now. You can see a history
of the series done by The Mysterious Kagura at http://pages.prodigy.com/firepro/
. I've only played maybe 4 of them but they've gotten markedly better each
time. As I said earlier they've added 140 new moves which brings the total
to near 850 moves, more than any other wrestling game to date! This time
there are over or around 300 wrestlers in the game. This time they've got
favorites like The Rock(yeah!), Steve Austin, Mankind, Big Show, DDP, and
many others. They really beefed up the American rosters this time and have
2 seperate sections for WCW and WWF. Seeing as the game is made in Japan,
the game has a plethora of your favorite Japanese wrestlers like Jyushin
"Thunder" Lyger (the man), The Great Sasuke, Spel Delfin, Ultimo Dragon and
MANY more! Like I said, the game has about 300 wrestlers in it that are
represented down to a tee. For instance The Rock not only has Rock Bottom,
but he has the entire sequence of the People's Elbow. Mankind has the mandible
claw, which looks great, and he pulls out socko! If you're main man is in
this game he's probably an exact representation of his real life counterpart.
The gameplay is much like the last game, 6MS, and as I said they've added
around 140 new moves. The grappling system remains the same with one or two
added features. If you've never played a Fire Pro game before I'll cover
the basics. The grappling system is completely based on timing. In order
to grapple you simply walk up to your opponent and they'll begin a grapple,
as soon as they touch you try to execute whichever move you like. Sounds
simple huh? Well it is and it isn't. If you got your game on then you can
rock the competition but if your timing is off or your opponent is too strong
for a move you're trying then your in for a real fight. And most times it
IS a real fight. The difficulty goes from 1 to 10, with each level of difficulty
the timing changes and the computer becomes a bit more cut throat. From the
grapple you can not only execute a move but you can do a number of other
things. One feature I really love is that you can put the guy in a headlock
and walk him to where you'd like to place him in the ring. From the headlock
you can also tag your partner in a tag match, which makes for a some great
double team moves. Another great feature of the Fire Pro series is the inclusion
of "Criticals". Criticals CAN happen when you execute your finisher. A character
can also have his criticals set to any submissions, technical moves, or strikes.
So for those UFC fights, watch out! A critical can happen at any time or
it may not happen at all, but it sure makes you cringe when you get the setup
kick for stunner or Shamrock slaps on the ankle lock. The sheer number of
maneuvers and holds will also amaze you. Stuff that you won't see outside
of Japan. When I first executed the double power bomb into a DVD it had my
jaw on the floor. You won't be disappointed with the gameplay. It's something
that you can't really describe, it's something you'll have to try for yourself.
The sense of satisfaction when you move to a higher difficulty level and
finally start to win against the computer is great!
The graphics are something else that you may like or not like. If you give
the gameplay a chance then you'll see what I mean. When you first see the
graphics you might be thinking "What the heck? These graphics are 2D!". The
graphics engine fits in perfectly with the gameplay engine. What I mean is
that in Fire Pro there are no little collision errors. You won't go flying
through someone's chest, your arm won't go through someone's neck, and when
you land on someone you really land on them. The collision detection is great.
Another thing is that in this game when someone gets hit with a high impact
move you can see and feel (dual shock) them bounce off the mat. There's a
real feeling of pain. Something that was missing from WWF Warzone. Something
else you don't see in other wrestling games is the snapping of limbs. In
Fire Pro if you keep working on that arm, leg, neck, or back, eventually
you'll see them rolling around in pain.That means that if you apply a submission
to that body part you'll more than likely get them to tap. It just gives
me a great feeling to see someone writhing in pain after that last
powerbomb.
Maybe I'm just sadistic though : ). You can also open someones forehead up
and their stats and abilities will change because of it. Some people function
better when they've lost a little blood. I'll explain that later. Anyway,
the graphics become one of the games greatest assets once you get to playing
it. Don't let first glance deter you from playing it. You'll love them
eventually.
This is the features section of the review. I may ramble and digress in some
areas but bear with me. I'll start with the create a wrestler feature. It's
still the most extensive one ever. It's based on a point system. Each ability
you give your wrestler costs points. From endurance to special abilities,
it'll cost points. So you can't make Mr. Invincible. You can pick from when
and where your wrestler was born to what style he uses. Your style is directly
related to how effective your moves are. For instance you can't have a shoot
fighter that can deliver a monster powerbomb , I mean sure he can do it but
the likelihood of it getting reversed is much higher. When you assign moves
the CPU calculates how effective the move is by giving you letter grades
from A-E. It really helps in making that perfect wrestler. I could list
everything that you can adjust and customize on your wrestler but I'll stick
to the new stuff. This time they've added special abilities. You can pick
from one of 8 abilities. They range from Stardom to Guts. It adds another
personalized touch to creating a wrestler. You also have the ability to open
up female bodies so you can make favorites like Chyna and Debra (puppies!).
You have to earn a lot of thing through gameplay. Like extra points, hidden
moves, new costumes, and hidden characters. The modes are as follows:
One Night Match: A single match, one on one or tag
One Night Tournament: You run a singles or tag tournament consisting of 2
to 16 participants
Open League: You run a round robin league. Singles or Tag. 4 to 64
participants
Elimination Match: Two groups of five wrestlers each compete one on one till
one team is eliminated
Battle Royal: Four wrestlers compete in the ring at once until there's one
man left
Death Match: One on one competition in an electrified exploding steel cage
match. You set the match time limit and the explosion time limit. You can
fight after the explosion although you'll be considerably weakened after
it
Gruesome Fighting: UFC style fights in the octagon. The object is to either
knock your opponent out or make him tap. Great!
Edit Ranking: A new feature. You create a character and his CPU logic from
scratch. You start at rank 30 and have to work your way up to 1. You earn
hidden goodies along the way. Very entertaining to watch a guy you create
kick butt.
Dojo: For all those new to the Fire Pro series, the Dojo helps you get the
grappling system and controls down to make playing the actual game a bit
easier.
Fighting Road: Ah yes Fighting Road.One of the coolest features in a wrestling
game to date. You start off in a training facility and work your way into
any or many of a lot of the wrestling organizations around the world. Where
you go and wrestle is determined by your win-loss record and how you respond
to certain questions that you are asked. The cool thing is that your wrestler
learns moves along the way. You can't just give him the Diamond Cutter right
off the bat. As you go along you get edit points and moves so that you can
improve him and give him a real personality. This mode is genius and I hope
the American companies are watching.
Title Match: And finally after you beat Fighting Road once you unlock Title
Match where you can win the Heavyweight singles and tag belts, and the
Lightweight singles and tag belts.
The sound department is the only real weak point of the game. The In-Ring
sound effects are great, it's the music that has a problem. To clarify it
more, it's mainly the entrance music. You can't blame Human for that because
they can't put people's real entrance music in the game. They tried to get
as close as possible though, but it falls short. As I said though all the
other sound effects are really good and they add to the atmosphere of the
game.
Human should be commended for a lot of things, but one thing that stands
out to me is the fact that they stuck to their guns with the Fire Pro series.
They knew that the Fire Pro series is at it's best in 2D. With all the 3D
wrestling games that are or are coming out, Human has made an incredibly
solid game that manages to excel past all the others. If you think you're
a true diehard wrestling fan, there's no way that you can do without this
game. The number of options is incredible and the gameplay has so much depth
that you won't find it anywhere else. I can't praise this game enough. With
the number of signature moves in it and the depth in the edit department,
you just can't go wrong. Call an importer and order it today. And somebody
better call your momma cause somebody's about to get whooped-"The Cat" Ernest
Miller
Overall:
9.5
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