| Jumping
Flash
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Review By: Joel Fajardo |
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| Developer: |
Sony |
| Publisher: |
Sony |
| # of
Players: |
1 |
| Genre: |
Action/Adventure |
| ESRB: |
Teen |
To be honest, this game came out a while ago, but surely deserves a review
because I have never seen or played a game, still, to this day, that is the
exact kind of game that JF is. Jumping Flash is the rabbit hopping, moo moo
bopping, 3D shooting, maniac hootin, action game made by the masterminds
of Sony. It's obviously not the best game ever made for the PSX, but heck,
it was hella fun.
In Jumping Flash, you take the role of a small, robotic rabbit, humorously
named Robbit. Robbit's mission: free the planets from the grasps of Baron
Aloha. Sound simple enough? Not quite. You must travel through the 6 unique
worlds, plus Baron's world to reclaim each of the 3 lands hidden within each
world. In order to progress through the first 2 lands in each scenario, you
are taken into a level where you are required to find 4 jetpods that spell
" E-X-I-T" and hence, exit it. It may sound simple enough, but the 3D
environments are huge, and if precise timing and accuracy are not part of
your videogame skills, then you will surely lose. Each jetpod is hidden
mysteriously, in different sections, and as Robbit, you must jump to find
them.

The mechanics really sound so simple, but it's really cool. You have the
ability to jump 3 times in a row, each jump taking you higher up. On the
bottom of the screen is a gauge bar, which fills up the higher you go. As
long as you take a second and third jump before the bar fills, you will be
able to progress higher into the air. This takes a great amount of skill
that comes quite easily, for the control is one of the best aspects. You
need to jump from building to building, carefully jump on enemy to enemy,
just to survive.
Survival comes in many forms, one being jumping skills, the other being
lasers and special weapons. Being a mechanical robot, Robbit has the ability
to shoot tiny lasers at enemies to destroy them, though it is not always
important to do so (the 3rd stage of every world is the boss, where you need
to attack). Enemies are quite creative and abundant, but the bigger threat
is being knocked off a cliff, rather then losing your life. In addition,
in each level there are numerous amounts of special weapons that you can
use, and save for the boss.
As said before, all the worlds and lands within them are gigantic. The game
is so damn uniquely designed, for the worlds that you are in are all distorted
and extremely interactive. You can jump on anything and shoot at almost every
item in sight that it's grand. The best worlds are the casino and carnival
worlds, because the colors and texture in which they are used, put you in
an "Alice in Wonderland" kinda setting. The bosses as well are exceptional,
and for the most part, humorous.
Jumping Flash has a somewhat repetitive beat to it and the sound effects
are extremely limited. Enemies give the same cries as they are being hit,
and when lasers hit different items with different complexions, it all sounds
the same. The tunes are new and offer a fresh beat, but they offer nothing
that you haven't seen before, and better.
Despite the flaws of the game, Jumping Flash is definitely an exciting game
rent and a probable game to buy. Despite how fun it is, and the fact that
the scenarios change every time you beat it, the game is too short, and if
you are as experienced in videogames as I am, you can easily beat it in one
day. Disregarding that fact, it is so challenging, interactive, mysterious,
and fun that I have beaten the games many a great times.
Simply put, if you are looking for an old game to buy, consider this
depending on the skills you have when it comes to games, but if you have
been playing games all your life, this little title might be a tad bit too
easy for you. Overall, this is one great game. Overall:
9.0
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