| Gex:
Enter the Gecko
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Review By: Jesse Mason |
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| Developer: |
Crystal
Dynamics |
| Publisher: |
Midway |
| # of
Players: |
1 |
| Genre: |
Platformer |
| ESRB: |
K-A
(Everyone) |
Although Mario 64 clones haven't come in at the rate
that we all expected they would, the quality of the clones that do exist
are pretty much the same quality that we thought they would be. That is very
mediocre.
The original Gex pretty much prevented the 3DO from becoming extinct in less
then a year. A game that had Dana Gould to do voice overs. A game with a
great character to star in it. Enter Gex: Enter the Gecko. Crystal Dynamics,
instead of doing another 2D platformer, decided to make the most of the
Playstation hardware (and at the same time make a Mario 64 clone) and make
the sequel 3D. I think that this was a bad move. Since developers are finding
more and more ways to be original in 2D (look at Tomba) and the fact that
the original Gex was little more than a standard hop and bop affair, Gex:
Enter the Gecko could have been a very awesome 2D game. But as it stands,
it's a redundant 3D Mario 64 clone.
The story goes as follows (with Dana Gould back again
narrating it): After the first Gex, Gex had a 2 year long TV marathon. Then
some guys in black suits showed up to put him back on assignment (with the
X Files theme as background music). So Gex is suited up in a Bond tux and
is sent to the Media Dimension.
The Media Dimension is a strange dimension inside TV holding all sorts of
worlds of TV. In other words, it's the castle from Super Mario 64 with TV
like stuff. The stages feel like warped versions of Looney Toons, Tron, Kung
Fu, and Friday the 13th. Stages are done with a lot of imagination and are
hilarious, but they are too linear for their own good. These worlds are presented
with a nice polygon count, the occasional slowdown, and a camera that seemingly
loves to show the action from behind the Empire State Building. Gex dons
a lot of clothes ranging from a bunny suit to those cuts like Bruce Lee to
electricity.
The main problem (other than an obstructive
camera) is that the puzzles are uninspired. The whole game has a "been there,
done that" feel to it. It's as if they were too inspired by Mario.
In all, Gex is a nice romp in the park for the 3D platformer genre, but it's
not helping it become more popular. Overall:
7.1
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