I’m sure all of you are familiar enough with the concept of a
"mech" that I’ll save you a long boring description of
them. Basically, a mech is a big robot designed for a person to ride
in and blow lots and lots of things up. They come equipped with lots
of extra weapons and armor, and also provide the rider with a HUD
(Heads Up Display) to view the action from, much like any other war
vehicle. Many different games have tried to capture the spirit and
essence of controlling a mech, but perhaps no game has done it as
well as Gungriffon Blaze.

The gameplay is undoubtedly the star in this game, so I’ll
start with that first. Whereas most other mech series (notably
Mechwarrior) have tried to combine a lot of mech customization with
somewhat slower action, the Gungriffon Blaze series has always
focused on fast-paced action and lots of stuff to blow up. Luckily,
Game Arts has completely nailed the fast-paced action this time
around. The dual analog sticks provide a near-perfect experience, as
the right stick is used for looking around while the left is used
for moving. With minimal effort (especially if you’ve played any
PS2 first-person shooter that uses this setup) you’ll be gliding
across the countryside, dodging and strafing and blasting your way
in no time.
I was particularly impressed with how Game Arts handled the
way your mech jumps. For perhaps the first time ever (and perhaps
this is due to the very friendly controller setup) jumping finally
feels "right". With the simple press of a button your mech
will soar high into the air and then slowly glide down to the
ground. Finally a game actually makes it simple to aim your weapons
while jumping! The result is some very tactical gameplay (do I jump
over that battery of guns and hit ‘em from behind or do I perform
a frontal assault?).