Yet, there was still a part of me willing to gamble on a repeat
performance of GTA3. I found myself thinking that maybe this
would be the one to make my hours melt away, and return that sense
of fun and exploration that I hadn’t felt since the first time.
Despite my reservations, I decided I would give it one last chance,
and what I walked away with is clearly one of best games on the PS2
hardware, bar none, and easily one of the most engrossing games I’ve
played all year.
The developers, Rockstar North, were clearly listening to the
complaints about Vice City (and to a lesser extent, the original
GTA3) and cleaned up nearly every aspect of the game. From a
better looking and smoother running graphic engine, to tighter
controls, to better animation this game has so much polish it
practically shines. That’s not to say that it’s perfect, but nearly
all the series’ weaknesses appear to have been addressed, and those
that still reside will be long forgotten as you find yourself glued
to the television for countless hours.
Grand Theft Auto: San Andreas
places you on the west coast with a nod toward gangsta movies made
popular during the 90’s. You play as CJ, a man finally released from
prison that comes home to find his mother has been killed and his
neighborhood is falling prey to drugs. Of course, it falls upon him
to take the neighborhood back and avenge his family, but nothing can
be that simple and you soon find yourself in the middle of a very
lengthy story filled with plot twists and turns that will keep you
engrossed right to the very end. Similar to other games in the
series, it bathes gleefully in stereotypes, yet handles the
characters and storyline in such a way that only the most sensitive
gamers might find themselves offended.
Regardless of the story, the shining star in the GTA series has
always been its open-ended gameplay, and this aspect is really
delivered in this entry. With an area nearly six times the size of
Vice City’s, the sheer number of things to do is staggering. It
would be impossible to cover each minigame and diversion without
getting bogged down in the details (and ruining the surprises), but
suffice it to say, it’s easily the first game that I’ve seen that
tries to be everything all at once and actually pulls it off. Every
minigames feels like a complete game unto itself and you’ll likely
find it difficult to tear yourself away from them just to further
the story.
Yet, similar to the large collection of side quests, the storyline’s
missions are nearly as diverse. Unlike the pervious entries, San
Andreas does an excellent job of mixing up missions so that you
never feel like you’ve been there a dozen times before. What starts
as a typical firefight will sometimes become a chase, a rail
shooter, and then a firefight all over again by the end of the
mission. Of course, the tradeoff is that the missions have a
tendency to be a tad lengthy, requiring a hefty bit of backtracking
if you get wasted. One such mission clocked in at approximately
forty-five minutes before I got wasted and had to restart, and
instances like that will likely require you to give yourself a time
out. But few missions are so difficult that the average gamer will
feel stuck on them for any major length of time, and if they do
there are plenty of fun diversions to give you a reprieve.
While on the subject of backtracking, one important change to the
game is that you are now allowed to skip through most cutscenes
after seeing them once regardless of when it occurs within a
mission. It was something that practically killed the enjoyment of
Vice City for me during my numerous attempts to play to the
end. While it may not seem like much, I found that the pace of the
game was greatly improved, and that my frustration with redoing
missions over and over was dramatically lessened. Similarly, almost
right away you are given the option of skipping the driving
sequences that occur between when you are given the mission and the
point the actual mission begins. It’s seems like a minor thing, but
it goes a long way to keep the game moving at a brisk pace.
Of course, no game is perfect and there are still some minor
gameplay problems to be found. For example, while the implementation
of a controllable third person camera greatly decreases some of the
frustration found in battles on foot, targeting could still be a
flaky at times. Moving away from the enemy while locked on will
still force you to shoot skyward, and finding the right angle to
move and shoot can occasionally be frustrating. But make no mistake
about it, firefights are a lot more fun than they’ve ever been in
the series, and the controls are tighter than ever. There were also
times I found that the spooling used to read off the DVD just didn’t
keep up too well, and the game started jittering wildly. These few
occasions seemed to occur during long treks across the map, and were
readily fixed with a quick save and a restart. What it boils down to
is that none of the problems really mar the fantastic gameplay, and
you’ll likely not give them a second thought if you’re not
specifically looking for them.
Another aspect of gameplay that should probably be pointed out is
the addition of statistics. Similar to Lionhead Studio’s much lauded
character system in Fable, San Andreas approaches your
stats in a way that makes your actions directly affect what your
character looks and reacts like. Driving a motorcycle constantly
will increase your skill at riding them, running on foot reduces
your body fat, working out increases muscle mass, and so on and so
forth. The surprising thing is that there’s actually more depth to
it than Fable, a game which is practically built around your
character changing because of your reactions. Meanwhile, in San
Andreas this is just one more thing you can do in its massive,
open-ended world.
That graphics are another area that has been given the facelift
treatment. Along with the series’ trademark, stylistic approach
(i.e., sweltering heat waves in the West Coast sun), you’ll be
hard-pressed to find a single texture that repeats in all your
travels. Each building is practically a landmark all its own, and if
not for the fact that the game world is too huge to memorize you
would easily be able to navigate by the environment.
The character textures have all been cleaned up as well, especially
CJ who goes through more wardrobe transitions and body shapes than a
fashion game show. Even the foot traffic gets an overhaul that helps
make the world a little less jarring, and extra lengths were taken
to make sure that there are a large variety of people to see in your
travels.

All this comes at a small price in the form of the occasional hiccup
in framerate and the occasional pop-in textures, but nothing that
fans of the series aren’t already accustomed to. In fact, the only
real complaint that I could lodge against the graphics is that the
evening sun has a tendency to darken the game a bit too much, making
it difficult to pick out opponents by sight. Fortunately, arrows
show you the position of the enemy, so it rarely affects gameplay.
The GTA series’ staple soundtrack is back and somewhat amazingly
avoids featuring horrible 90’s tunes. The radio stations feature a
wide assortment of music, from hard rock to soul, and I rarely found
the need to change stations. Also of special note is that the radio
automatically stays on the station you were listening to from
vehicle to vehicle until you’ve spent some time away from the road.
This helps keep continuity in the songs that you were happily
listening to during that drive-by (yes, even the country music), and
keeps you from feeling like you should stick with a car just to
finish the song. It’s a small but nice feature to see added.
The rest of the audio is essentially the same sort of thing people
have grown to expect from the series. The voiceover cast delivers
their lines perfectly, and even the voices of pedestrians are fun to
listen to, and actually change depending on your appearance. The
environmental audio changes suitably from location to location, and
does a great job of adding to the overall ambience. Gunfire and cars
all sound relatively similar to the rest of the series, and
everything works well together to add to the already great
atmosphere of the game.
HIGHS:
-
Wildly varied gameplay
-
Great voiceover work
-
Tightened controls
-
Fun, fun, fun
LOWS:
-
Some minor pop-up and occasional hiccups in framerates
-
Lengthy missions can be occasionally frustrating
-
Still some issues with targeting and controls
FINAL VERDICT:
It’s a fantastic year for gaming, with a flood of titles hitting
the market that have already been labeled as “Hall of Fame”
material. Meanwhile, other great games that would otherwise sell
in droves will be buried under the weight of the huge number of
must-have games this holiday season. While no game will have the
commercial push (or success) of Grand Theft Auto: San Andreas,
this is one instance when a game is truly worthy of all the
attention. With all the additions, all the polish, and all the
love that was put into this title, this is definitely one of
the titles that stand on top of the heap. Without a doubt, this
title should be at the very top of your wish list, and I can’t
recommend it enough.
Overall Score:
9.5Additional
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