Another
2-d fighting game? Seriously folks, do we really need another one
of these. Even talking about how clichéd Capcom and SNK’s fighters
have become is becoming cliché in itself. Luckily, Guilty Gear
X2 sidesteps cliché-dom and strikes out on its own with
unflinchingly bold characters, frenetic gameplay, gorgeous graphics
and deliciously corny rock music. Whether this series will leave a
Street Fighter – like legacy is yet to be seen, but seeing a game
put together with this much care has made a believer out of me.

Having not played Guilty Gear X (but read press snippets) my
expectations for X2 were non-existent except for anticipating a
beautiful game. That said, X2 exceeded my expectations in almost
every other area as well. Arc System Works has included a lovely
variety of modes to keep you playing for months. In addition to the
standard arcade and versus modes, we are graced with M.O.M.,
Survival, Mission, Story, and Training modes. M.O.M. (Medal of
Millionaires) is a treasure hunt of sorts, allowing you to choose a
fighter to face an endless barrage of enemies. Based on your
fighting skill you earn medals and eventually healing items.
Survival mode is similar, with a level system based on your fighting
ability. These two modes are about survival and continue as long as
you do. GGX2 really brandishes its sword with the hearty mission
mode. 50 formidable (read milking-a-duck hard) challenges await you
here. The missions range from battling an enemy while poisoned to
facing a foe with iron constitution regaining health all the while.
The story mode is a great break from the insane missions; you get to
learn a little bit of weirdness about each character and how they
fit into the whole outlandish GG universe. Along with all of the
great gameplay connected to these modes, the extrinsic rewards
provide that extra kick of motivation. You can win extra
characters, slick anime artwork, movies and music. The training
mode is adequate, but is missing any sort of tutorial that a
complicated game like this would benefit greatly from. On the plus
side, you can “record” a set of moves to play back against yourself
so you can get practice with the large order tactics.
Guilty Gear X2 surprises with its subtle charms. At first glance, I
was wowed by its beauty, but unimpressed by its gameplay. On the
surface it seems like you can just mash on buttons and pull out some
quarter circle moves to bury your opponent. This may be true with a
small fraction of the battles, but once you hit the mission mode you
better be a seasoned professional, ready to pull off those
lightning-fast techniques, overdrive attacks, and gatling combos.
These strategies form the basis of the game. Each fighter can dash
forward, backward, and even in the air. In addition, fighters can
double and high jump. All of these moves create very frantic fights
where your fighters are always moving. The overdrive attack can be
unleashed when you have accumulated enough of your tension gauge
(filled by your aggressive moves) and is essentially a beefed up
special attack (a la Street Fighter). Gatling combo is a fancy name
for what is simply a combo using regular attacks, special moves, and
overdrive attacks, and even some of the more advanced techniques.
These advanced techniques are the holy grail of the fighting in this
game. Executing them is illusive at first, but the payoffs are
great. Faultless defense creates a barrier around your fighter that
prevents erosion of health from powerful attacks and pushes your
opponent back further than the standard guard. Roman cancels put
breaks in the action and throw off your opponent’s timing by
stopping your current move mid-combo, allowing you to orchestrate
your own complex attacks. Most of these deplete the tension gauge.
The game also offers recovery moves, counter-attacks, throws, the
famous instant kills, and a new gauge called the burst gauge. This
gauge allows use of the psych burst technique, which adds further
strategy to the game. When the burst gauge is at its maximum,
unleashing a psych burst will render your fighter invulnerable for a
short time. If you activate it within reach of your opponent it
will cause offensive damage. In some cases it will even increase
your tension gauge to max, potentially shifting the momentum of the
fight in your direction.

The graphics are beautifully conceived. Not only are they sharp,
colorful, and fluid, they are also totally original and seemingly
unrestrained. They allow the personality of each character to truly
shine, as strange as some of these characters may be. Even on my
standard analog television the graphics soared, but included with X2
is progressive scan support for those of you with well-endowed
viewing equipment. While I can’t comment on this directly, I can
say that a sharper game is beyond my imagination, so the progressive
scan will definitely wow you. To nitpick, the animation is not
quite as smooth as say Street Fighter 3, but you will hardly notice
during the wild battles.
In a way, music is a very central theme to this game. Many of the
character names allude to certain monsters of metal (Axl and Slayer
to name a couple). The music doesn’t disappoint, with heavy metal
and a healthy dose of classical to keep the metal is classical crowd
happy. The sound effects are good, and purists will appreciate that
the voices are 100% Japanese with English subtitles.