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Review By: Jared Black |
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| Developer: |
3DO |
| Publisher: |
3DO |
| # of
Players: |
1-2 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
3-19-02 |
Back when
the High Heat series was first announced, 3DO promised that they
would focus on making it the best baseball simulation on the
market. Now, just a few short years later, they’ve done
exactly that…as far as the gameplay is concerned. High Heat
Major League Baseball 2003 is without a doubt the most realistic
baseball game around, but it still has a few significant flaws
that prevent it from being head and shoulders above the rest.

Naturally,
in order to properly capture the essence of baseball you need to
have an awesome pitching/batting interface, and 3DO's got just
that. Pitching is handled via a very simple menu
system whereby you first select the type of pitch you want, and
then select the area (using the D-Pad) you want to throw the
pitch in. The player has no direct control over the ball once
it's released (just like in real life). The wrinkle here is that you can choose to throw
either a ball or a strike, thus opening up a whole new level of
strategy in the pitching game. If you’ve got a 0-2 count on
the hitter, you can intentionally throw a fastball just off of
the plate and try to get the batter to chase it. However, if you’re
pitcher is tired his pitches won’t always go where you want
them to go. That fastball you’re trying to get just off of the
plate might end up right down the middle, so the player needs to
learn to manage their rotation effectively. Just like real
baseball.
The batting
interface is excellent too. There are no cursors here…just a
simple system where you either swing or not. Swings are directed
with the D-Pad (believe me, don’t try to use the analog stick
here), creating a simple and effective system that doesn’t
make use of gimmicks such as hard/soft swing buttons or a
batting cursor. While a pitch can still possibly be hit without
pressing the appropriate direction on the D-pad, positioning the swing
effectively will result in better contact with the ball. It’s
very intuitive, and rewards the player that learns to recognize
what kind of pitch is headed their way.
Fielding
takes a bit of getting used to, as the base a ball is thrown to
is determined by which of the four face buttons you press rather
than the X button + direction combination used in other baseball
series. Overall using the face buttons is a better way of
handling throwing, as charging a grounder in the other method
can often result in throwing it to the wrong base (the direction
you’re charging), especially during close plays where the
player needs to get rid of the ball as soon as possible. With
this system the player can charge the ball aggressively, and not
worry about throwing it to the wrong base since the D-Pad has
nothing to do with where it ends up. During fly balls a fielding
circle appears on the ground, so chasing them down is as simple
as getting your fielder to the circle in time.
In short,
the gameplay is as refined and realistic as you’ll find in any
baseball game. The pitching interface is excellent, factors in
pitcher fatigue, and really adds a ton of strategy to mixing up
and throwing the right pitch at the right time. The batting
interface is simple and elegant, rewarding those players willing
to devote time to perfecting it. The fielding system is simple
and efficient, and the throwing system here is much better than
that found in other baseball series. And even if you don’t
find everything realistic enough, 3DO kindly included sliders
allowing the player to alter a number of different factors such
as injury frequency, fielder speed, etc.
It’s
obvious that 3DO put a lot of detail into other areas of the
game as well. Game modes include Season, Two-On-Two Showdown,
Playoffs, Batting Practice, All-Star Game, and Home Run Derby.
In the season mode, you can either choose to use existing
rosters or draft new rosters from scratch. You can also create
your own player from scratch. Sadly there’s no Franchise mode,
but it doesn’t hurt this game as much as it would one in
another sport since a baseball season is already so long. While
football seasons are only 16 games, a baseball season is 162. As
you can imagine, all but the most hardcore aren’t going to
bother with more than one season (if they even make it to the
end of the first). Don’t get me wrong, I definitely want to
see a fully fleshed out Franchise mode in next year’s game…I’d
love nothing more than to be able to draft a brand new Baltimore
Orioles team (stupid Peter Angelos) and lead them to five
consecutive championships. Only being able to play one season
limits the appeal of drafting new rosters and creating new
players.
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