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Review By: Jared Black |
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| Developer: |
3DO |
| Publisher: |
3DO |
| # of
Players: |
1-2 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
3-19-02 |
Tragically,
beyond the awesome gameplay the quality of everything else falls
off dramatically. No more is this apparent than in the graphics,
which are simply awful. 3DO claims to have improved the graphics
(I didn’t play last year’s version), but they’re still
among the ugliest to be found on the PS2. The stadium models
themselves are detailed and crisp enough, but often sport fuzzy
textures in some obvious places (ex: the warehouse at Oriole
Park is crap compared to how it’s presented in other baseball
games). Animation is jerky and inconsistent at times, and often
doesn’t match up with its surroundings. Sliding players are
called out even though their foot has touched the bag, players
are often called safe even though they don’t appear to be, and
the catching animation is downright pathetic. The crowd is flat,
bland, and obvious cutouts with little in the way of animation.
In short, High Heat 2003 is one ugly game; more like a Saturn
game than a PS2 game.

Of
particular hideousness is the interface. The front-end is
minimalist, with little more than text menus to wade through.
Stats screens shown the season only show three or four columns
at a time, resulting in a lot of paging through screens (and
toggling on/off options) to get a decent look at league leaders.
There really is no easy way of comparing the performance of
different players. The standings are nothing more than white
text on a black screen. The in-game replay camera is awful,
using a two-screen camera system that overly complicates things
and never gives a decent view of the action. On the whole the
interface works, but just barely.
Sound
suffers from similar problems. Commentary is bland and stale,
with an emphasis on minimalism. While some baseball games
include too much annoying commentary, High Heat actually
includes too little. Very little commentary is given on the
different individual players and stadiums, and practically no
attempt is made at giving the two commentators some back and
forth banter. As a result, it’s not annoying…just bland. The
crowd sounds OK however, even booing (ex: the away team throws
over to first repeatedly) and cheering at all of the appropriate
times.
HIGHS:
- The most
realistic baseball game on the market.
- Very
intuitive; batting is easy and natural, pitching requires a
great deal of strategy and thought, and throwing to bases
has never been handled better.
- Crowd
sounds great.
LOWS:
- U-G-L-Y,
you ain’t got no alibi…
- Bland and
basic commentary.
- The
front-end interface is blah, and it isn’t even that easy to
use. Zork does not a good interface make.
FINAL VERDICT:
I have high
hopes for the High Heat series. In just a few short years,
it’s been established as the most realistic baseball sim on the
market. The problems it has are mostly cosmetic ones, and can be
easily fixed given the proper attention.
Nevertheless,
I must judge this game based on what it is, not what it can
become. If you’re a hardcore baseball fan that can look past the
game’s severe graphic and audio problems (and the lack of a
franchise mode), this is the game for you. Unfortunately most
baseball fans will probably find themselves preferring All-Star
Baseball instead; it’s not quite as realistic, but looks a
whole lot better and has a great franchise mode to boot.
Overall
Score:
7.6
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