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Review By: Christopher
Coey |
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| Developer: |
Sony |
| Publisher: |
Sony |
| # of
Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Everyone |
| Date
Posted: |
10-17-01 |
As the game
progresses, Yorda (who is a brilliantly sculpted character) is
at first scared, and confused about what is going on around her.
On her own, she is quite helpless, and it is up to Ico to guide,
and often pull her, through doors and around obstacles. Soon,
however, she begins to trust Ico, and rely on his brawn to save
her from the shadows. Interestingly enough, although Ico's
speech is subtitled (the language he actually speaks is made
up), Yorda's speech (who speaks a separate, also invented,
language) is subtitled in indecipherable symbols. Thus, not only
does Ico not understand what she is saying, neither does the
player. Remarkably, however, her actions and vivid character
animations allow both the player and Ico to interpret her
thoughts and meaning. One of the most poignant moments of the
game (and to talk about 'poignant moments' in a game is a marvel
in itself) is the first time Ico manages to coax Yorda into
trusting him enough to jump across a gap, and into his waiting
arms. And this small, seemingly unimportant development, is
later paralleled in an incredible story moment when the
situation is reversed [that is all I will say for fear or
ruining the moment for anyone.] Eventually, Yorda leans at what
times she should follow Ico, or wait safely for him to return
from danger; and even how to climb obstacles on her own.

The only
time this game lets up graphically, is the odd time when a
character suffers from disappearing polygons, if they happen to
be bending or turning while close to a wall or object. And, the
'mist' turns into a 'thick fog' at places; mostly however, only
in the massive outdoor levels. But these small flaws are by far
made up by with scenes such as the bridge that crosses in front
of a massive waterfall, complete with shimmering rainbow and
mist. Incredible.
As for the
gameplay, it is very innovative, if not only for the degree of
interaction the characters have with the environment. If it
looks like you might be able to scale a wall or cross a parapet,
you more than likely can. A rope that seems to be small detail
work far above one level, becomes the very tool used to solve a
puzzle an hour or two later when you find yourself far above
that very same level. The puzzles themselves range from overly
simple, to complex tasks that require fifteen or twenty minutes
of various actions and jumps in order to overcome. And often,
the simplest of puzzles become the most challenging by way of
their own simplicity. Overall, however, there are no OVERLY
difficult puzzles given that the game itself is strictly linear.
There is only ever one puzzle to solve at a time. There are no
items to store or carry save from the immediate item or weapon
that you happen to be carrying. There is no need to worry about
dropping the wrong item in the wrong place, either you can
continue with the item you have, or one you need will be
provided, or respawn, once you leave the room. Players may find
this type of gameplay uninspiring, or less than challenging. But
the game IS a linear, puzzle solving game. And, as far as that
goes, it is unbeatable. The degree of difficulty is very well
balanced so as not to alienate any players. And the level and
depth of the characters, environments, and storyline are
unmatched. This game is an amazing thing.
HIGHS:
- Immersive
gameplay
- The
environment is a work of art
- Interesting,
challenging puzzles
- Gripping
story
LOWS:
- Somewhat short
gameplay
- Very linear
FINAL VERDICT:
An instant
classic. This game is one of the best games ever, not just one
of the best of the genre. It's one of those games that people
will talk about years from now. One of the games that people
compare, and hold up, other games to. So why then, you might
ask, did it not receive a score of 10? There are a couple
shortcomings of the game that detracted from the score, but
certainly not the gameplay. Firstly, it's a little on the short
side. Second, it's basically a fully linear story. That second
point would usual pull a game's overall score into the gutter.
With Ico, however, as long as the player can accept that there
are no real choices to be made in the direction of the story,
it's still a challenge getting from point A to point B. And
in-between points A and B is a gripping, intriguing story and
the most beautiful environments you've ever seen.
Overall
Score:
9.7
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