When playing down low, however, there are some new bright spots.
EA added a new post game for those that like to pound it into
the paint for big men like Shaq, Garnett and Duncan. Sky hooks,
fade aways' and little drop shots are all at the gamer’s
repertoire. While this adds to the game’s strategy
tremendously, the touchy and often times unresponsive buttons
brings the game back down to Frustration Land. The delay time
between buttons and reactions are usually not as quick as past
hoops games have been. Now the percentage of faking out a
defender and doing a fade away or leaner shot is purely on how
the game wants to react, and not honestly how fast the gamer
thinks.
For the most part, though, NBA Live 2001 plays fairly well.
If you’re accustomed to the past Live games, then the ’01
edition should be of little change. Ball physics are carried out
finely, and the realistic behavior of field goals made has been
seriously toned up in the high difficulty levels for 2001.
Though the complications with the button timing and the annoying
"player auras" detract from the game’s score, most
hardcore Live purists should still find a lot to enjoy with the
128-bit adaptation.
Of course, the most prominent change to Live 2001 is the
graphical makeover. For the first time in the history of the
Live series a console version can now nearly mimic the visual
excellence of the PC adaptation. The player models are textured
realistically and properly proportioned, unlike the beefed up
hulking monsters found in NBA 2K1. Animation, for the most part,
has been done very well. Dunks, lay ups, fade aways and other
movements are represented with a high, realistic quality. The
courts and arenas themselves are sleek, shiny and contain great
lighting in opportune places.
However, Live 2001 does slip up in a few visual areas, too.
The frame rate, while a step up from the PSone version, is still
not as smooth as it could have been. Oddly enough EA Sports’
more graphically intense PlayStation 2 titles, such as Madden
and FIFA, stay at a rock solid 60 FPS. Also, the transitional
movements in Live need a lot of work. Seeing a player run down
the floor at an open basket and suddenly be at the start of his
dunk animation – without any significant showing of a
jump-and-lifting movement – makes Live seem rather unrefined
when stacked up against the sleek, polished NBA 2K games.
The one outstanding cornerstone of Live 2001, though, is EA’s
excellent appliance of sound. Montell Jordan, among a few
artists, supplied theme songs for the game. The hip-hop tracks
give a light, jumpy mode to the game and definitely put you in
the basketball mode. Commentary for the game, if not a bit dry,
follows the game fairly well and never really gets off track.
Bob Elliot and Don Pior are the men for color and play-by-play
commentating, and although Bob’s comments can become a bit
repetitive, Pior’s voice realistically heightens during
exciting parts of the game. Other nice touches, such as players
arguing calls and the crowd’s screams becoming louder as a big
three pointer is shot or when the action becomes frantic, add to
the overall fantastic aural showing in Live 2001.
In the end, what it comes down to is what certain aspects of
basketball a gamer will expect out of Live 2001. For some, just
the upgraded graphics and a season mode is enough to satisfy
their NBA thirst. However, long time ball players like myself
expect a refined representation of all facets in basketball –
I need deep gameplay, multiple, long lasting modes and a
presentation worthy of appearing on an NBA TV show. Sadly, EA
Sports first basketball try out on the PlayStation 2 simply does
not capture that.