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Review By: Jared
Black |
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| Developer: |
Surreal |
| Publisher: |
Black
Label Games (Universal) |
| # of
Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
11-13-02 |
Usually
whenever a company releases the same game at the same time for
multiple platforms, the differences between each version are
limited only to the capabilities of that platform. Thus it's
somewhat surprising that, despite having different developers, The
Lord of the Rings: The Fellowship of the Ring on PS2 is a
much different experience from the Xbox version. And in this
particular case, that's to this game's advantage.

First let's
go over what remains the same in this version. The PS2 version
features the exact same voice acting, script, three-character
gameplay, and level layout as the WXP-developed Xbox version. As
a result a couple of my complaints about the Xbox version are
still valid here; namely, the game is extremely linear and the
storyline is told in a very basic fashion. While it's great that
this game features a lot of events that were in the book but cut
from the movie, most major events are told in such a bare-bones
fashion that they don't carry nearly the weight that they
should. The Council of Elrond, in particular, is almost an
afterthought. Surreal did open up several levels a bit more than
WXP did (ex: tiny streams that ridiculously couldn't be passed
in the Xbox version can now be walked through), but for the most
part it's still a point A to B affair that leaves little room
for exploration.
Aside from
these things however, Surreal has crafted a game that's superior
to its Xbox cousin. The gameplay still consists of a
three-character control system, with the player alternatively
controlling Frodo, Gandalf, and Strider. Frodo still has his
sneak ability, but now it's a much more important part of the
game. In the Xbox version you could practically pet a Black
Rider's horse without being attacked, but now if a Black Rider
detects Frodo it's instantly game over. This is much more
realistic, and makes the already scary Black Riders that much
more menacing. Each character has also lost his
"charged" attack, which was mostly useless as it
forced the character to stand still while charging. In it's
place is a new finishing move, which is basically a gruesome
downward stab that finishes off opponents on the ground.
It's actually a useful move, and makes the game a grittier
experience.
A lot of
other minor things are handled better as well. The most obvious
are the various side-quests, which have nearly been eliminated
in the PS2 version. The Xbox version started out with a few
side-quests in The Shire and then dumped the concept later on,
so by eliminating these from the start Surreal has crafted a
more consistent game world. The side-quests and puzzles that
remain have been streamlined and dumbed-down as well, most
notably the big ending puzzle in Moria. While this does make a
short game even shorter, it really only cuts out those parts of
the game that drag on and add length for the sake of
length.
For example,
in the Xbox version getting out of the Old Forest requires
finding a lever used to open a gate. Since all of the Old Forest
looks the same though, I found it considerably frustrating
running back and forth wasting my time trying to locate the
lever. In this version though, once you find all of Frodo's
hobbit companions the game instantly takes you out of that part
of the forest, without making the player go through the stupid
lever hunt.
Most
importantly, this time the Fellowship actually fights back! One
of my major complaints about the Xbox version was that other
Fellowship members rarely helped out, but in this version
they're competent fighters. Unfortunately, the actual
implementation of it is still lacking. No explanation is given
as to why only certain fellowship members will help out at
certain points in the story, making the game feel disjointed.
Additionally it appears that NPC Fellowship members are
completely invincible, as I repeatedly tried to get them killed
without ever succeeding. Therefore the player can often just
hide behind them and let them handle the dirty work, knowing
that they'll never die. It doesn't get much weirder than being
able to cower as Strider while three hobbits beat a giant Cave
Troll to death in seconds. I guess some assistance is better
than none though, but it's obvious this area still needs
considerable work before the next installment.

Graphically,
in many ways the PS2 version actually looks better than the Xbox
version. While it's technically inferior due to the PS2's
limitations, Surreal's art design fits more into what one would
think Middle-Earth would look like and how it was portrayed in
the movie. Outdoor areas are more lush and green, and the slight
fogging actually adds to the effect by creating a dreamy
fantasy-like environment. Bree looks much better as well,
with a couple of little touches (like banners) not found in the
Xbox version. With the exception of the Old Forest (WXP did a
better job of making it feel dark and foreboding), I found
Surreal's take on the world to almost always be more convincing
and realistic. Enemy artwork is better as well, with some
menacing monster designs. The only area the Xbox version looks
noticeably better in is the Fellowship and NPC character
models. They both use the same character designs, so
naturally the Xbox can create more realistic ones.
The game
uses the exact same voice acting and soundtrack (I think), so
sound-wise there's very little difference between the two
versions. The only difference may be in the monster sounds,
which I found to be more menacing and realistic in this version.
HIGHS:
- Much
better art design make it look as good or better than the
Xbox version.
- The voice
acting is excellent, as is the soundtrack and various
monster samples.
- Includes
a number of things the movie doesn't, such as meeting Tom
Bombadil.
- Frodo's
sneak ability actually means something now, and the useless
charge attack has been replaced with a cool finishing move.
- By
cutting out most of the puzzle and side-quest elements, the
PS2 version flows much better than the flip-flopping Xbox
version.
- No more
silly monster generators to destroy.
LOWS:
- The
storyline is too streamlined, and de-emphasizes the major
points from the book.
- I still
want to be able to explore a vast Middle-Earth, not be forced
down an extremely linear path.
- While
fighting the final boss I encountered a very nasty bug.
Basically it became stuck in the ground, making it easy to
pound it into oblivion and beat the game.
FINAL VERDICT:
If you own
both consoles and want to get a Lord of the Rings game, this is
definitely the one to pick up. It flows better, looks
better, and plays better. It's still far from the perfect
Tolkien experience, but it's a great start.
Overall
Score:
7.7
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Media:
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