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Review By: Jared Black |
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| Developer: |
Game
Arts |
| Publisher: |
Working
Designs |
| # of
Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Teen |
| Date
Posted: |
3-8-01 |
Are you
burnt out on RPGs that feature brooding lead characters with
deep personality complexes? Do you miss the "Golden
Age" of RPG-ing when stories were simple and characters
were super-deformed? Do wish most RPGs these days wouldn’t try
to confuse the player with religious symbolism and nonsensical
ranting in an effort to seem "mature"? If so, Lunar 2:
Eternal Blue Complete is the perfect cure for your RPG blues.

Classic Working Designs Humor
Lunar 2’s
story is a very simple one. You are Hiro, a young boy with
dreams of big adventure. With you is Ruby, a flying cat who
claims she’s actually a red dragon, and who happens to be in
love with you (and isn’t afraid to admit it either). The game
opens with Hiro and Ruby exploring a dungeon, and eventually
taking a precious jewel found there. After being chased out by
the local monsters of the area, you return to your grandfather’s
house where you live. Your grandfather, Gwyn, happens to be an
archaeologist who enjoys exploring old ruins. While you’re
with gramps, a mysterious light shines down on the even more
mysterious Blue Spire to the north. You and gramps decide to
check it out (as it’s ruined the Destroyer has come) and thus
the adventure begins. What follows is a well-crafted storyline,
full of light-hearted humor, predictable plot twists and
clear-cut villains and heroes. In short, your typical 16-bit
RPG.
In typical
16-bit fashion, this is a very long story that can drag along in
places. What makes this bearable though is the sheer amount of
optional dialogue found throughout the game. Every NPC (and
there are lots) has something new to say after virtually every
local event. The sheer amounts of dialogue present in NPCs are
astounding, and really add to the "feel" of each town’s
environment. What will make you want to talk to every NPC though
is the hilarious dialogue found throughout. Working Designs
continues to achieve excellence in this area, poking fun at
things like the WWF, commercial slogans (such as Nyquil),
Squaresoft ("It’s a chocob…err…I mean a Chukookoo")
and virtually every other popular saying and institution in
American culture. This is also the primary reason for the game’s
Teen rating as well, since some of that dialogue can be a bit
crude. Not only that, but also each main character is more
fleshed out than in your typical 16-bit RPG. While not quite as
in-depth as Final Fantasy III, you’ll never be presented with
a situation where a particular character’s actions don’t
make sense (even when they’re surprising).

Oh yeah, the bromides are back!
The graphics
certainly don’t hold up well to modern standards. Despite
being re-worked somewhat, they still pale in comparison to the
most ugly of 32-bit games. This is not to say that they’re bad
though, as this simple visual style presents a very
"clean" world. By clean, I mean that there is a lot of
detail to be found everywhere, and everything you see is
rock-solid (whereas polygonal environments can sometimes
"shimmer" and be jumpy) since it’s all sprite-based.
It will definitely take some getting used to though, especially
if you’ve been playing PS2 games the past few months.
Compensating somewhat for the lacking in-game graphics are the
gorgeous cutscenes. By mixing hand-drawn anime-style art with CG
effects, Working Designs has created some stunning FMV cutscenes
that have a unique and vivid style on their own. Since this game
clocks in at three disks, you can be sure that there’s plenty
of FMV to enjoy.
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