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Review By: Jared Black |
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| Developer: |
Tiburon |
| Publisher: |
EA |
| # of
Players: |
1-12
(season) |
| Genre: |
Football |
| ESRB: |
Everyone |
| Date
Posted: |
10-01-01 |
Well, here
it is…the latest in EA’s long-running football franchise.
From its start on the venerable Sega Genesis, it’s
consistently been one of the top five franchises in all of
gaming. Not only can its absence help to speed a console’s
demise, but also its presence can help to insure a console’s
success. This is largely the result of a continual improvement
in the quality of the series, as well as the big licenses (NFL,
NFLPA, etc.) associated with the title.

Unfortunately,
something’s missing this time around. Before I get to that
however, I’ll give you the standard graphics/gameplay/sound
rundown.
The gameplay
is virtually identical to last year’s version, only with some
minor enhancements (most of which were found in NCAA Football
2002). I won’t bother going into great detail about it,
since probably 99% of you have played a Madden game before.
Basically, the gameplay upgrades this year revolve around the
passing game. The passing game relies more on timing (especially
at higher difficulty levels) than before, which makes it seem
more realistic. As part of this, defensive backs cover receivers
much more realistically than they did in last year’s edition.
While the passing game still needs some tweaking, it’s
definitely a big improvement.
Must like
last year, the running game and run defense still revolve around
momentum. Once a player gets moving in one direction, they’ll
realistically turn in another direction based on their
attributes. Unlike the NFL2K series (where a cutback is
easily performed), the momentum factor makes it much more
realistic. Only a quick and agile RB can cut on a dime, while
power RBs can run over DBs once they build up a head of steam.
The running game isn’t that different from last year’s, but
then again it didn’t need to be.
So the
gameplay is still based on the same solid foundation of past
Maddens, but it’s really the immense amount of options that
put Madden ahead of the competition again this year. It features
all the modes that you would expect (Franchise, Season,
Practice, Create-A-Player, etc.), but it’s really the depth of
the franchise mode that sets it apart. In the franchise mode,
you can lead your coach through 30 seasons of football. At the
end of each year, the immensely deep Off-Season mode kicks in.
Here you’ll view retired players, cut players from your team,
sign free agents, draft the incoming rookie class, re-order your
depth chart, manage your salary cap, and more. No detail in this
area was overlooked, and it’s probably the closest any of us
will come to ever managing a professional football team. But
what really sets it apart from last year’s version (which did
all of that) is the Create-A-Team mode. This allows you to
create a team from scratch, and customize it to the tiniest of
details. You’ll name your team, select from one of 50+
pre-made logos, select the stadium type, design your jerseys and
helmets from scratch (the color palette is somewhat limited
however), and more. Once you’ve finally finished your team,
you can even insert them into the Franchise mode in place of the
expansion Houston Texans at the start of the 2002 season. From
there, you’ll build your team through the expansion draft, NFL
draft, and free agent signings. It’s not as deep as it could
be (the choices are pretty limited for most options), but I was
able to bring the Greensboro Spartans to the NFL in
satisfactory form.
Graphically,
everything has been improved…but only slightly. Thankfully the
"zombie eyes" of last year’s version are long-gone,
as all the player and coach models have been improved with
better texturing and higher polygon counts. The stadiums look
better as well, with more things on the sidelines (cheerleaders,
tables, cups, players, etc.) that help to enhance the realism.
Really the biggest advance here was in the animation, which has
been given a pretty big boost with a number of new tackles,
jukes, etc. Still the graphic leader in PS2 sports titles, but
not as much of a "wow" factor as the new games in
other genres (ex: Silent Hill 2).
The sound is
largely unchanged from last year’s version. The crowd has been
altered a bit (new chants and stuff), but it’s largely
identical to last year’s version. The commentary is still
provided by the same four people (John Madden, Pat Summerall,
James Brown, and Leslie Visser), and it’s actually improved
over last year’s. Not by much though. There are fewer bugs
this year and more comments on individual players, but by and
large it’s the same old stale stuff we’ve been getting for
years now.
And that
leads me into my one big complaint – as the current leader in
video game football, Madden is stagnating badly. Without any
viable competition (aside from, snicker, QB Club and the
recently horrible Gameday), it’s been watered down into
year after year of the same thing, only with minor upgrades in
each department. The whole franchise just seems to have lost its
"soul".
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