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Review By: J.
Michael Neal |
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| Developer: |
Rockstar North |
| Publisher: |
Rockstar |
| # Of Players: |
1 |
| Genre: |
Urban Survival Horror |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory Card, USB Headsets |
| Date Posted: |
3-2-04 |
It’s impossible to review a game
like Manhunt and keep it brief, so bare with me…

Everything you’ve heard about
Manhunt is true - it’s sick, it’s twisted, it revels in it’s own
violence, and it’s sure to be banned in a few parts of the world;
but does that mean it’s fun? Well, yes and no. See, Manhunt
is not for everyone. For those who can handle the subject matter and
get into the tense, methodical, stealth-based manslaughter, this
“Urban Survival Horror” title will stand out as the year’s most
sadistic guilty pleasure. The meek, the squeamish, and the
run-and-gun gamer looking for the next Grand Theft Auto
should, however, find their fun elsewhere, as Manhunt has
nothing they’d want to see; it’s merely an above average “third
person sneaker” elevated to astronomical levels by marketing, art
direction, and game design so skillfully fused and expertly executed
it stumbles upon the revolutionary –what is quickly becoming the
trademark of a “Rockstar Joint”.
Gaming Public to Rockstar
North: “What’s left? Where can you guys go
to top a controversial, politically incorrect, morally
reprehensible, chart-topping success like Vice City?”
Rockstar North to World:
“Further. Much, much further”.
Welcome to the world of “Fetish,
Hardcore, and Brutality”, an all-too-real underground where any
perverse predilection can be indulged and “violence for
entertainment” takes on a whole new meaning. This is not a place you
will find pleasant, but you have no say in the matter. You are James
Earl Cash. You’ve been given a second chance at life, but it’s in
danger of being very short lived. A man, for now known simply as
‘The Director’, plans to make you the star of his latest snuff film.
He’s spared you from a lethal injection at the hands of the State
and thrown you in a rat maze of decaying urban structures named
Carcer City. From here he will instruct you remotely through a
wireless headset, while monitoring your actions with his
ever-present surveillance cameras, to brutalize and execute hired
“hunters” as viciously as possible while he records it for the
sexual gratification of him and his “sponsors”. There is no escape,
so don’t bother. Everyone in Carcer City is in the pocket of The
Director, from the Mayor on down. There’s only kill-or-be-killed,
hunt-or-be-hunted, eat-or-be-eaten in the urban jungle tonight.
Do I have your attention yet? I
thought so. Manhunt is genetically engineered from the ground
up to grab attentions – the attention of gamers, the attention of
passers-by, and especially the attentions of people who thought
Vice City was about as deplorable as gaming got; in fact,
Manhunt almost seems like Rockstar North’s way of saying “Hey
you, politician, preacher, middle-American soccer-mom, you thought
that was bad? Look what we could have done…” This is the kind
of game you buy out of sheer morbid curiosity coupled with the fear
(and titillation) that it could be banned at any second, and then
you’d be left out of the loop forever! Except unlike other
“attention grabbers”, like the woefully terrible BMX XXX,
this game actually has more to offer than just shock value.
But, that “forbidden fruit”
feeling does add a lot to the appeal of this game. It plays on the
idea that Manhunt should be purchased anonymously online,
sent to your home in a non-descript brown bag, and kept under some
loose floorboard in your room; like the Feds could bust down your
door any second and confiscate it. Now, for the 14 year old hiding
Vice City from mommy and daddy, this is nothing new, but for
those of us old enough to drink, smoke, vote, and license firearms,
this is something that hasn’t been felt in a long, long time.
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