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Review By: J.
Michael Neal |
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| Developer: |
Rockstar North |
| Publisher: |
Rockstar |
| # Of Players: |
1 |
| Genre: |
Urban Survival Horror |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory Card, USB Headsets |
| Date Posted: |
3-2-04 |
Rekindling that sense of good,
old-fashioned childhood danger alone is almost worth giving
Manhunt commendation. It’s fun to revisit, and it’s remarkable
that something can actually come along and ruffle the feathers of
seemingly jaded gamers. We are a community that met Running With
Scissor’s immature shockfest Postal 2 with yawns; surely
we’ve seen it all. Well, Rockstar North continues to prove that we
have not.

The secret to Manhunt’s
shock value is its subject matter. “Snuff” films are such a huge
taboo, such a grimy, seedy, repulsive reality we’d all rather
pretend doesn’t exist, that the name alone makes you feel a bit
dirty. It’s the kind of word you can only utter half under your
breath. So when you hear, “snuff game” the first thing that pops
into mind is “I shouldn’t be playing this. I’m going to end up
seeing something I’ll regret.” And for the most part you’re right,
you will see and hear a number of things that cross the line of good
taste, but all in all it’s nothing the director of an R rated film
couldn’t get away with; and if video games are ever to progress to
the point that motion pictures have, shouldn’t they be afforded the
same freedom to cross lines and push boundaries?
People who think consoles are
just glorified children’s toys, though, will no doubt freak when
they get a whiff of this game. Manhunt wears its sleaze like
a badge of honor. It has depictions of violence that dwarf any to
come before it, a story dark enough to make Twisted Metal Black
look like Twisted Metal Pastel, sexual allusions that will
make you squirm (“I want your head juice” – please tell me you
mean the stuff my brain floats in…), enough foul language to
fluster sailors, drug references, and enough racism to that make
that silly “Kill All Haitians” mission look like a Martian Luther
King Day parade – and that’s just in level four! This is clearly the
kind of content people just aren’t ready to accept from a video game
and it will definitely draw a lot of heat for being too harmful to
fall into the hands of children.
Luckily this game wasn’t made
for children. It was made for adults, by adults. The average age of
gamers now is 26. How long do we have to put up with primary colors
and floating platforms just because little Billy’s mummy and diddy
would rather let TV do their parenting for them?
If by now you’re wondering why
an “adult” would even want to play a game that sounds this repulsive
and “immature”, I would tell you it’s the same reason why someone
would want to watch Silence of the Lambs or Se7en– not
only are they excellent achievements in the field of horror and
suspense, but it’s the fact that they go as far as they do that
makes them scary. If you still don’t get it, if you don’t like to be
disturbed, disgusted, or freaked out, don’t watch those movies and
don’t play this game; but if you’re constantly on the look-out for
new thrills, the next thing to keep you up at nights, Manhunt
is right up your ally.
Comparisons between Manhunt
and films like Silence of the Lambs and Se7en don’t
end there, however. Like these films, Manhunt chooses to use
human “monsters” instead of fictional boogiemen. These aren’t the
zombies of Resident Evil; these are thrill killers, cultists,
hate groups, and violent sex offenders. This lends a spooky kind of
realism to this game that’s hard to shake. You know it’s just a
game, you know it’s just the product of Rockstar’s sick and fertile
imagination, but deep down instead you get the feeling that
somewhere something like this is really happening; that in some
god-forsaken open sore of an inner city, in some forgotten armpit of
the country, a woman is being abducted and murdered in front of the
unblinking eye of a security camera for the amusement of someone
with enough power to throw away human lives for personal pleasure.
Even if you don’t, at the very least, you feel that something like
this is realistically possible. It makes you feel somehow involved.
It makes you feel dirty and wonderful all at the same time. Why
wonderful? How wonderful? Well, because this IS just a game.
It’s safe; it’s harmless. No one was hurt making it and no one’s
hurt playing it. This feeling is completely the work of those design
geniuses down at Rockstar North. In many ways, it’s what Hitchcock
did for film. Men and women watching Double Indemnity or
Strangers on a Train for the first time felt the same exact way.
Does that mean gaming has its
first Psycho? Not exactly – Rockstar borrows more from
visceral Slasher flicks like the Texas Chainsaw Massacre than
from Hitchcock’s intelligent suspense thrillers, but you can say
this is gaming’s Deliverance. It’s more concerned with
disquieting your psyche and scarring you for life than with
squeezing some knee-jerk scream out of you. Does this mean that
Manhunt is without “cheap scares”? Not at all. This game has its
moments, boy does it have its moments, but those aren’t the scares
that linger. Having to chase a “plushophile” through a death row for
the criminally insane, on the other hand, will. Not to mention the
final level, which is without a doubt the most terrifying experience
in the history of gaming. Go ahead, think I’m lying…
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