Review By: Jesse Mason
The goal of most every action game is to recreate the feel of an action movie
and put all the control into your hands. Whether it be Indiana Jones (Tomb
Raider), Rambo (Contra), or whatever else you can think of. This is easier
said than done, mainly because it is very tough to get the cinematic feel
of an action movie into a player's hands. Few have done it better than MDK,
though. From its various breaks from the straight shooting to the eyelid
peeling shooting to its sniper mode MDK feels like a cinematic experience
without actually being a cinematic experience. Not only that, MDK successfully
takes Contra (The original Contras not Contra: Legacy of War silly) into
Level design is very varied and so is the action. In the very first level
you fall from space, take out targets from behind a glass plate, even drive
an enemy ship. Although this is nice, it all is very linear. Think Crash
Bandicoot not Super Mario 64. MDK is also one of the more violent games out
on the market. Like GoldenEye, it's amazing it escaped an M rating.
All this is fine and dandy without control right (the problem that plagued
Tomb Raider)? Well MDK's control is a little tough when trying to run straight
forward (the cross pad is very sensitive) the control comes out nearly flawlessly
with nearly every button being used a ton while being simple enough not to
confuse. The Sniper Mode is very useful when taking out enemies from far
off and straight out shooting does fine for close up targets.
The graphics and sound work out fine. Graphics are nicely made with little
polygon breakup, non-repetitive textures, and a great frame rate. Sound effects
are great as well. The music however can get a little repetitive. The main
character, Kurt, definitely has a lot of character (Not in the Duke sort
of way. He manages to get his character from the game, not one liners).
Basically the translation of action games from 2D to 3D has had mixed results.
MDK luckily has been on the better side of things.